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Derail Valley update for 13 March 2019

Build #64 - Continual save-game!

Share · View all patches · Build 3642903 · Last edited 15 March 2019 – 18:08:34 UTC by Wendy

Patchnotes via Steam Community

Hi guys,

Today we're adding a major save-game improvement that all of you have been waiting for!

Continual save-game:

Ever wished you could quit the game while on a job and continue later? Now you can!

Derail Valley now continually autosaves player position, rolling stock and ongoing jobs. When you load the game it will no longer move you to the nearest station, but rather let you continue from where you left off. Note however that fuel and damage states are not being saved yet, which remains to be added in a future update.

Other:

  • Added console command to reset player position, in case you fell under the terrain
  • Various item storage fixes

Full changelog:

Save-game:

  • Saves player position
  • Saves trains and their position
  • Saves ongoing jobs and their progress
  • Added console command “Debug.DeleteCarsAndJobsSaveData”
    \ Flushes all current train and job save-game data in case of a bug

Item system:

  • Fixed inventory order getting shuffled when reloading
  • Fixed game starting without items for some players
  • Fixed certain items sometimes missing for some players (may go to Lost & Found)
  • Fixed duplicate wallet appearance (might need to find yours in Lost & Found shed)
  • Fixed tutorial items able to render tutorial impossible to complete as of #62
  • Fixed shop items not sharing the total available amount of each item
  • Added colliders to Lost & Found shed, window tweak

Controls:

  • Player position will be auto-fixed if falling under terrain, past the water level
    \ Added console command “Player.MoveToLastGoodPosition” for manual recovery
  • On Vive enabling option “touch-click” will now use click to turn pages too

Misc:

  • Updated various 3rd party plugins (potential bug fixes and performance improvement)
Windows 64-bit Derail Valley Content Depot 588031
  • Loading history…
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