Hey Hurtworldians,
Along with the wipe we've got a quick hotfix patch for you tonight to settle down some of the more serious tether bugs whilst we work on a more comprehensive fix as part of our Unity 2018 upgrade.
Tethers will now snap when exceeding their new force limit which should prevent vehicles flying off at crazy directions when the tether finds itself trying to enforce an impossible to fit constraint.
This wipe is optional for community servers.
Additionally EAC should now work correctly for all platforms.
As always the 'oldversion' beta branch has been set to 0.7.1.2 so you can continue to play on community servers that have not updated yet.
Have fun!
Changelog
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Tethers now break when exceeding their force limit
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All vehicle types are now destroyed when failing their 'out of bounds' check
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Fixed a null reference issue in the crash system
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EAC should now load correctly on Mac and Linux clients
Changed files in this update