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Rise of Industry update for 5 April 2019

A11 and some stuff about the upcoming release!

Share · View all patches · Build 3641835 · Last edited by Wendy

Patchnotes via Steam Community

Right on, it's been a very long road, full of emotions (3.5 years since the first prototype, a failed kickstarter, a difficult Early Access launch, an extremely positive reception these last few months, and countless obligatory comparisons to OTTD (I still don't get it, but still...). Finally it's coming to an end, at least the big part. Of course, we have a lot of post-release content. Don't think that we're just going to disappear after releasing the 1.0!

When we started this trip, I was alone, doing some weird code and design. Working a boring day job, fixing laptops and phone screens. Then started to join with others over the weekends, for a few months, and ended up with a prototype (you can play it here: https://drive.google.com/open?id=0B8CZVIFErUt0ZzNUdDVIM1V6MVE).

Won't bore you with the details of my life, I'll make a blog someday in case you want to read about the development. Maybe, hopefully, who knows.

Now, you're reading this because you want to know what's the deal with the new patch (A11, introducing competitor AIs, Auctions and PR Events). Well, the short answer is: it's ready! Hop on the Experimental branch and play!

Long answer: still need to polish it a bit, and need as much feedback as possible. It's not easy to teach an AI 3 years of mechanics, in just a month. It does weird stuff, and need to see how you react to it. So please, open threads, send me emails, come to Discord, and let me hear you out.

Aside from that, going to take a small break this month. Going on a pre-launch trip to have some admittedly well-earned holidays. The original idea was to release the game in February, but I always wanted to add more and more things (curse you, feature creep syndrome!), but the holidays were already booked, so delaying the launch made it difficult to reorganise everything. Going to relax before the full release, to have the batteries charged for all the post-release content, announcements, polish and feedback gathering that will happen!

Now, the plan is to release the 2nd of May, but the public branch will remain on A10, and then do the big jump to 1.0 directly (skipping A11). This is because I really want the release to go as smooth as possible, and having the biggest impact we can (coverage, youtube, etc). So please, if you want to help, hop on the A11 patch and let me know what you think, and how we can improve.

Well, this was a bit longer than expected. Just wanted to do this announcement by saying a very important thing: thank you. Without you, dear fan and supporter, we wouldn't've come this far. You allowed us to work these years in something we love, leaving behind soulless jobs, and focusing on making this small game a reality; something that we really think you can enjoy (or at least, be entertained by it). We got way more than we ever could've hoped for. So much love and attention, that it's literally bringing tears to my eyes as I'm writing this.

Really, from everyone at Dapper Penguin Studios, thank you.

Now go play the new patch. I'll be here, listening to your feedback.

Stay awesome.

PS: patchnotes, cos I know you like them: https://steamcommunity.com/app/671440/discussions/4/1815422173033520728/

Rise of Industry Windows Depot 671441
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