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SURV1V3 update for 12 March 2019

Zeds skins enhancements, mute player option & increased teleport distance

Share · View all patches · Build 3639511 · Last edited 15 March 2019 – 17:43:02 UTC by Wendy

Patchnotes via Steam Community

Hey there!

Another quality release, we're delivering some highly requested features and tweaks and (sorry for the long wait!) we're fixing many old bugs!


New zeds skins

Zombies models have been reworked to add translucency and tweak some meshes.
On top of that, zombies' eyes will start to glow when chasing or attacking a player :inflammable_barrel:

Mute player option

Players in a session can be individually muted using your tablet.
Just access "session" section and click on the toggle button with speaker icon :gas_jerrycan:

Teleport distance

Teleport distance has been increased by 40% according to increased locomotion speed :gun_pistol:
Please note that teleport radius depends on many parameters: crouching, aiming or carrying many/heavy items can reduce it.


We're also releasing a number of bug fixes that should solve the majority of reported problems. :drill_picklock:
Check full list below!


New features & tweaks:

  • tablet: mute players option in the lobby menu
  • teleport: teleport distance increased by 40%
  • graphics: translucent zombie materials
  • graphics: zombie's eyes will start to glow when chasing or attacking a player
  • weapons: is now possible to check if a weapon is armed moving weapon's bolt

Fixed bugs:

  • inventory: backpack objects can't be grabbed sometime
  • gameplay: unreliable grips, attachment when playing coop in high lag/packet loss sessions
  • weapons: the laser pointer on the svd sniper and supernova shotgun isn't working (it hits the barrel)
  • gameplay: client tablet map is not updated on main objective changes (missing green circle)
  • gameplay: reducing weapon cases depth so the anti-cheat system won't prevent players to grab their content
  • sounds: zombies are groaning and moaning like multiple zeds all at once
  • gameplay: sewers side tunnels have incorrect collisions profile (invisible walls)
  • graphics: a z-fighting is going on for some Santa Carla's houses (flickering floor)
  • graphics: some cars with wrong materials causing wrong particles
  • graphics: black walls in the first menu map
  • sounds: gripping weapon magazines is not producing any sound
  • gameplay: no feedback when the player's hand is close to an interactive component (es. door)
  • core: some random crashes joining a server when the host is reloading a supernova
  • sewers: desert eagle infinite respawn point close to brain slicer room
  • gameplay: while the tablet is out, players can grab guns while holding the tablet, but they can't pick up clips

To get in touch with us, just drop a line on discussions forum or join our discord channel.
As always, feedbacks are welcome!

Windows 64-bit SURV1V3 -REL- Depot Depot 722183
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