Patch 1.9.2843 is live! This is a small patch mostly focused on improving stability, fixing bugs and tweaking balance from the last patch, although we also threw in a new animal and atmospheric effect.
There will also likely be new bugs, so, as always, please send us any bug reports or suggestions on either our Steam discussions page or our Discord. Thank you, and enjoy!
FIXED:
- Visual offset of early juvie/hatchling Dakotaraptor from tree trunk while climbing significantly reduced
- Digestion rate of adult Dakotaraptor preventing stomach from filling
- Tree teleportation when climbing
- Anatosaurus biting at air indefinitely
- Slow-motion sound effects never deactivating
- IK snapping while in aim mode
- Minor typos in encyclopedia
- Crocs being unable to swallow
- Palaeosaniwa venom not dealing damage
- Fixed incorrect orientation of Anatosaur visual sensors
- Camera facing downward when initializing aim mode as juvenile Dakotaraptor
- Player can now always bite successfully while running in aim mode
- Issue where purely-aquatic AI seem to teleport along the Y axis
- Reduced chance for predators to go on ‘killing sprees’ while hunting, prioritizing eating whatever they kill before predating on anything else
- Crocs’ ability to be rotated to awkward angles in encyclopedia
- Swallow procedure restarting if clicked mid-swallow
- Materials glowing gray at night on low quality settings
- Crocodilians chasing animals too far inland
- Animals being pushed back into water with too much force after trying to exit on steep slopes
- Eating and swallowing animations transitioning too abruptly
- Exploit allowing player to glide much farther than normal while in aim mode
- Being unable to eat properly while on aim mode
- Sniffing taking the player out of sneak state
- Player sometimes sliding while standing still on level ground
- AI Dakotaraptor getting stuck in RPR state on ground, not mounted on any animal
CHANGED:
- Improved precision of targeting in aim mode, changed camera positioning logic and feel.
- Increased Didelphodon sensory distances
- Removed delay when switching from terrestrial to swimming states for all animals.
- Intensity and range logic of hunting cues in daytime exploration music adjusted
- Crocodilian AI spawn frequency decreased
- Time window for damage transfer during attacks increased, making attacking easier
- VRAM usage by textures decreased, making memory-related crashes less likely
- Trample damage transfer restricted to tighter angles relative to the animal’s forward direction
- Slow animals may now turn in place when countering faster attackers, rather than charging. This should make it harder to kill animals like Ankylosaurus.
- Dakotaraptor are much less aggressive at a baseline, meaning parents will have better survival rates
- Croc-like animals now ignore each other
- Internal calendar is advanced by one month every time player sleeps, which should lead to more variety in rain frequency and lighting
- The values of sliders are now displayed in text beside them in options menus
- Player can no longer receive trample damage from an animal currently being RPR’d
ADDED:
- Champsosaurus AI, encyclopedia entry
- Animals will now make ripples and splashes when moving around in water, with the intensity of the ripples varying by their size and velocity.
Changed files in this update