Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build!
Changes:
Bugs:
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Fiery Soul Cutter effect no longer works when disarmed.
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Fixed issue with action bar slots disappearing. This might also have issues with mixed positions on game loading. A general overhaul was done to the action bar back end. The game should automatically migrate to maintain backwards compatibility with your current action bar distribution.
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Fixed issue with throw/confirm key binding. Now both can be bind separately.
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Bezerker should not whirlwind to unknown locations anymore?
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Spell power change due to staffs now properly shows in character sheet.
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Improving rings of resistance at the forge now properly improves that specific resistance type. This will only happen with rings generated after the patch.
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Amounts are now correctly reflected on the action bar when selling something mapped to it.
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Static items(manually placed) should have the same weight as randomly generated ones.
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Removed some weird item and lever glitch from late game level.
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Fixed bug that could cause a freeze when 2 greater ghouls where near each other.
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Getting out of Bear form into another for other than humanoid no longer heals the character in terms of relative hp.
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Fixed some typos.
Balance:
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Mana pool now only influenced by Int.
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Rings of resistance will now provide better buffs.
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Increased return damage on shields with such modifiers.
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Tandor shadow tower boss damage increased by 10%.
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Weapons of higher tiers now drop somewhat earlier.
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Multi shot no longer wastes ammo on dead targets.
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Added diminishing returns on energy drain of abilities. This should prevent any scenario (except overweight) where you get drained really hard.
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Final Boss: Increased damage and number of rays for the Shadow Abomination ability.
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Nature's twister now does its damage after the target hits the last location.
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Troll brute damage spikes reduced by reducing its damage deviation.
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In Easy enemies are now slower and do less damage (not only critical blows).
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In Hard enemies are now faster and do slightly more damage (not only critical blows).
Other:
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Multiple action bars are now a thing. Active action bar can be changed through mouse click or keyboard shortcut. While the game will attempt to preserve your current setup you might need to reassign some abilities/items
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You can now assign any usable item, ability or spell to the action bar by pressing the action bar shortcut from the corresponding screens.
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Changed the positioning and structure of the version in the main menu. Added discord link.
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Art of wands was flipped horizontally so its now easier to visually parse them from staves/spears.
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When you selling/buying items from the merchant the scroll does not reset anymore.
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Scrolling won't reset anymore in the inventory window and detailed pickup window.
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Right clicking an item in the inventory now drops the item.
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You can now zoom while targeting an ability.
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Added the character's current satiation amount to the healthiness status effect tool tip.
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Updated underlying game engine (unity) version.
If all goes well, I will continue to work on the backlog with your feedback the this week in a similar fashion: Updating the beta and then releasing an update into the main build!
I will try to work on some more QoL improvements suggested.
Cheers and happy crawling!
GW
Changed files in this update