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Rogue Empire update for 11 March 2019

New Version 1.0.9: Multiple Action Bars + Fixes Balance (Main Build)

Share · View all patches · Build 3629342 · Last edited by Wendy

Patchnotes via Steam Community

Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build!

Changes:

Bugs:

 *  Fiery Soul Cutter effect no longer works when disarmed.  
  • Fixed issue with action bar slots disappearing. This might also have issues with mixed positions on game loading. A general overhaul was done to the action bar back end. The game should automatically migrate to maintain backwards compatibility with your current action bar distribution.
  • Fixed issue with throw/confirm key binding. Now both can be bind separately.
  • Bezerker should not whirlwind to unknown locations anymore?
  • Spell power change due to staffs now properly shows in character sheet.
  • Improving rings of resistance at the forge now properly improves that specific resistance type. This will only happen with rings generated after the patch.
  • Amounts are now correctly reflected on the action bar when selling something mapped to it.
  • Static items(manually placed) should have the same weight as randomly generated ones.
    • Removed some weird item and lever glitch from late game level.
    • Fixed bug that could cause a freeze when 2 greater ghouls where near each other.
    • Getting out of Bear form into another for other than humanoid no longer heals the character in terms of relative hp.
    • Fixed some typos.

Balance:

  • Mana pool now only influenced by Int.
  • Rings of resistance will now provide better buffs.
  • Increased return damage on shields with such modifiers.
  • Tandor shadow tower boss damage increased by 10%.
  • Weapons of higher tiers now drop somewhat earlier.
  • Multi shot no longer wastes ammo on dead targets.
  • Added diminishing returns on energy drain of abilities. This should prevent any scenario (except overweight) where you get drained really hard.
  • Final Boss: [spoiler]Increased damage and number of rays for the Shadow Abomination ability.[/spoiler]
  • Nature's twister now does its damage after the target hits the last location.
  • Troll brute damage spikes reduced by reducing its damage deviation.
    • In Easy enemies are now slower and do less damage (not only critical blows).
    • In Hard enemies are now faster and do slightly more damage (not only critical blows).

Other:

  • Multiple action bars are now a thing. Active action bar can be changed through mouse click or keyboard shortcut. While the game will attempt to preserve your current setup you might need to reassign some abilities/items
  • You can now assign any usable item, ability or spell to the action bar by pressing the action bar shortcut from the corresponding screens.
  • Changed the positioning and structure of the version in the main menu. Added discord link.
  • Art of wands was flipped horizontally so its now easier to visually parse them from staves/spears.
  • When you selling/buying items from the merchant the scroll does not reset anymore.
  • Scrolling won't reset anymore in the inventory window and detailed pickup window.
  • Right clicking an item in the inventory now drops the item.
  • You can now zoom while targeting an ability.
    • Added the character's current satiation amount to the healthiness status effect tool tip.
    • Updated underlying game engine (unity) version.

If all goes well, I will continue to work on the backlog with your feedback the this week in a similar fashion: Updating the beta and then releasing an update into the main build!
I will try to work on some more QoL improvements suggested.

Cheers and happy crawling!
GW

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