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Update notes via Steam Community


This patch is mostly focused on some multiplayer support. It's a start, and it's not perfect, but it allows you to play survival in co-op mode.

Chapter 6:

  • Allowed the Lucky Money to load without New Vision enabled, should allow a NV free playthrough to be possible.

Chapter 10:

  • Enabled Nicolette's cellar lines, since the game was looking for "Celler" while "Cellar" was set.

Chapter 11:

  • Fixed Swelter giving the directions to the gold even though you asked about the computer terminal.

Chapter 12:

  • Disabled the mirror floor in the computer room to increase the framerate.
  • Fixed Stacy Webber's hostage lines not working due to incorrect tags on her guards.

Survival:

  • Added a few more enemy variations.
  • Fixed a gap in the invisible wall in cathedral survival.
  • Fixed bosses sometimes disappearing from the game in cathedral survival.
  • The starting weapons in survival now track kills.
  • Triads only use swords in survival.
  • Removed fish spawners in Survival UC.

Misc:

  • Added a bit of functionality for ctrl + tab + shift for switching tabs, not perfect but somewhat works.
  • Dogs can now bleed.
  • Flies no longer spawn blood.
  • Held NPCs no longer die if shot while in god mode.
  • Insignificant NPCs such as birds, cats, rats, flies, etc, no longer become zombies in zombie mode.
  • Rate of fire mod now displays +10% instead of -10%.
  • Stats page redone, now shows stats in one page rather than 33.

Gameplay:

  • Disabled gibbing from multi-hit weapons like swords and shotguns in Biomod/Shifter.
  • Fixed being able to duplicate items by using a consumable on a carcass and also having it be dropped from the carcass at the same time.
  • Fixed stacked weapon mods being deleted when applied to a weapon.
  • Prevented conversations being started when dead and trying to quickload.

Multiplayer:

    YOU MUST HAVE NEW VISION DISABLED TO PLAY MULTIPLAYER.

  • Functional deathmatch, team deathmatch, and survival co-op modes.
  • A brand new, exclusive survival map just for multiplayer made by ZeroPresence of The Nameless Mod.
  • Added MP chat log, openable by binding a key to 'open log'.
  • Added first person death cam in team games.
  • Added NPCs to MP scoreboard in survival co-op (host only).
  • Added quick vocalizations for coordination, bindable in the menu.
  • Allowed healing other players with medkits via right click.
  • Amount of players on the server influences how many NPCs spawn in survival co-op.
  • Changed the repeating boss to be Simons in survival co-op.
  • Disabled superjump exploit in MP only.
  • Disabled helicopter gibbing, plasma, rocket, and fire effects for lag reduction.
  • Granted additional augmentations to any players that are alive when a boss is killed in survival MP.
  • Highlighted name of a player is now their name, rather than their class.
  • Increased net update rate for held objects, should make carrying objects smoother.
  • Fixed death messages when dying to an NPC.
  • Fixed errors when grenades spawn without an owner.
  • Fixed NPCs being unable to attack.
  • Fixed player shadows hanging around after death in MP.
  • Made MP ammo crates invincible.
  • Player's default name should be set to their Steam/GOG name.
  • Showed kill streaks above players heads in DM.
  • Tidied up some of the original DM maps to look neater and have better brush work.
    • Fixed a badly positioned door in MP Silo.
    • Fixed a broken portal in MP silo.
    • Fixed a door way not appearing due to overlapping brushes in MP silo.
    • Fixed being able to see the elevator doors through the wall in MP silo.
    • Fixed elevator hatch clipping through the ground and bad door pivots in MP silo.
    • Fixed bad textures and vents/doors in MP Vandenberg.
Deus Ex: Revision, Patch Depot Depot 397552
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Deus Ex: Revision, Steam Specific Depot Depot 397553
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