
This patch is mostly focused on some multiplayer support. It's a start, and it's not perfect, but it allows you to play survival in co-op mode.
Chapter 6:
- Allowed the Lucky Money to load without New Vision enabled, should allow a NV free playthrough to be possible.
Chapter 10:
- Enabled Nicolette's cellar lines, since the game was looking for "Celler" while "Cellar" was set.
Chapter 11:
- Fixed Swelter giving the directions to the gold even though you asked about the computer terminal.
Chapter 12:
- Disabled the mirror floor in the computer room to increase the framerate.
- Fixed Stacy Webber's hostage lines not working due to incorrect tags on her guards.
Survival:
- Added a few more enemy variations.
- Fixed a gap in the invisible wall in cathedral survival.
- Fixed bosses sometimes disappearing from the game in cathedral survival.
- The starting weapons in survival now track kills.
- Triads only use swords in survival.
- Removed fish spawners in Survival UC.
Misc:
- Added a bit of functionality for ctrl + tab + shift for switching tabs, not perfect but somewhat works.
- Dogs can now bleed.
- Flies no longer spawn blood.
- Held NPCs no longer die if shot while in god mode.
- Insignificant NPCs such as birds, cats, rats, flies, etc, no longer become zombies in zombie mode.
- Rate of fire mod now displays +10% instead of -10%.
- Stats page redone, now shows stats in one page rather than 33.
Gameplay:
- Disabled gibbing from multi-hit weapons like swords and shotguns in Biomod/Shifter.
- Fixed being able to duplicate items by using a consumable on a carcass and also having it be dropped from the carcass at the same time.
- Fixed stacked weapon mods being deleted when applied to a weapon.
- Prevented conversations being started when dead and trying to quickload.
Multiplayer:
- Functional deathmatch, team deathmatch, and survival co-op modes.
- A brand new, exclusive survival map just for multiplayer made by ZeroPresence of The Nameless Mod.
- Added MP chat log, openable by binding a key to 'open log'.
- Added first person death cam in team games.
- Added NPCs to MP scoreboard in survival co-op (host only).
- Added quick vocalizations for coordination, bindable in the menu.
- Allowed healing other players with medkits via right click.
- Amount of players on the server influences how many NPCs spawn in survival co-op.
- Changed the repeating boss to be Simons in survival co-op.
- Disabled superjump exploit in MP only.
- Disabled helicopter gibbing, plasma, rocket, and fire effects for lag reduction.
- Granted additional augmentations to any players that are alive when a boss is killed in survival MP.
- Highlighted name of a player is now their name, rather than their class.
- Increased net update rate for held objects, should make carrying objects smoother.
- Fixed death messages when dying to an NPC.
- Fixed errors when grenades spawn without an owner.
- Fixed NPCs being unable to attack.
- Fixed player shadows hanging around after death in MP.
- Made MP ammo crates invincible.
- Player's default name should be set to their Steam/GOG name.
- Showed kill streaks above players heads in DM.
- Tidied up some of the original DM maps to look neater and have better brush work.
- Fixed a badly positioned door in MP Silo.
- Fixed a broken portal in MP silo.
- Fixed a door way not appearing due to overlapping brushes in MP silo.
- Fixed being able to see the elevator doors through the wall in MP silo.
- Fixed elevator hatch clipping through the ground and bad door pivots in MP silo.
- Fixed bad textures and vents/doors in MP Vandenberg.
Changed files in this update