Hey Shopkeepers,
A new week begins, and with it comes patch 2891! Check out the details below to see how the game will change once you download the patch.
For this patch we've mainly worked on fixing as many of the bugs that everyone reported (please keep reporting them, so we can fix them as soon as possible!). While your save files should still work with this patch, some of the events (mainly seasonal) may behave strangely until the event is completed and a new one has started.
Highlights
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Customers now generate their wishlist based on categories (e.g. "Food" or "Tools") that you've historically sold. This should allow players to specialise into a certain shop if they want to, while also allowing them to play as a generic sell-it-all store.
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Crafting can now use multiple types of resources. The crafting UI has been modified to allow for this change.
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Farming Rebalance; vegetable unlock levels change. Sell, trade, delivery price changed. Most vegetables now give 2 instead of one when harvesting.
Balance
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Farming Rebalance; vegetable unlock levels change. Sell, trade, delivery price changed. Most vegetables now give 2 instead of one when harvesting.
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Increased storage capacity of pallets by 50%.
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Changed level and appeal progression to work with more consistent formulas.
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Rebalanced appeal. Earlier levels should be easier now, later levels harder.
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Rebalanced level progression to be more consistent overall.
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Carpet Rebalance: Cheaper with appeal to match.
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Dress and Clogs crafting materials changed.
Improvements
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Customer UI (name, happiness, item request) is now an overlay. This should prevent it from hiding behind furniture.
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Long Carpet has a slightly smaller collider so that it's possible to align them into a longer carpet.
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When selling a planter with a seed in it, the seed is returned to the player inventory.
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Customer happiness limit has increased from 10 to 15. Due to this change customers will also have more money available at max happiness.
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If customers buy something without having waited, they will gain double happiness.
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Customers now generate their wishlist based on the historical (5 day) of your shop.
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Removed the mention of 'Inventory' from the shop builder confirmation if furniture got in the way (the furniture gets sold, which confused a lot of players).
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Reworked crafting radial menu to allow for more than 1 type of resource cost and give insight in chance of a lucky craft.
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Added new floor type ‘smooth stones’.
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Passing day 100 should now show the year count. Note that this will not work correctly with old save files that have passed year 1 already.
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Increased the resolution on the round, square, and radial UI graphics
Bug Fixes
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Storage count would not be correctly updated when a storage shop object would be removed through the shop builder.
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Customers should now stop walking outside the shop.
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Watering animation would not show up correctly while playing.
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Returning to the Main Menu from a shop should now reset the seasonal appearance.
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Crafting duration should now use unscaled time. This caused the crafting to get stuck sometimes.
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Interaction with displays wasn't working when playing with controller and loading into a shop with Quick Restock enabled.
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Furniture would sometimes incorrectly be marked as invalid.
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Doors were interfering with the navmesh.
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Customer happiness should no longer be stuck in its animation.
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Highlighting invalid furniture should no longer appear as if you can interact with it.
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Game should now longer freeze at some point when the shop is open.
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Item slot bubbles on invalid furniture should no longer float all over the place.
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CountObjective & CountResetObjective (Rotten Apples, Thank Me Trader, Craft Lottery) would not correctly update its UI when loading the game.
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Fixed multiple issues for seasonal events not triggering correctly.
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Furniture would sometimes not be marked as invalid when accepting the shop editor.
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Access Points are now correctly green & red again when placing furniture.
Other
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Optimized save loading by removing redundant checks.
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Multiple performance increases when editing the shop.
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Optimized NavMesh generation
Changed files in this update