Content Update!
Added alternate costumes for each character. Press up or down on the Character Select screen to access the new color swaps. Expect more costumes in the future.
Added a new type of trap in the High Rise.
Added new improved running animations for all characters.
Added some animations to backgrounds
General Fixes
- Fixed Executive remaining in stealth after dying in stealth
- Changed fragile objects to be able to break from enemy actions
- Characters can now get knocked into and break fragile objects
- Fixed names in the spoils page to best fit
- Fixed help menu text so sell is under the gear section
- Assassin now unstealths when killed or damaged by demon totems
- Fixed dialog after finishing endless run
- Added more frames to Gunslinger's special animation.
Balance Changes
Reduced survivability of endless enemies by 10% across the difficulties. This should allow easier access to the mode after beating the last stage.
As a result we reduced some of the effectiveness of the characters. Also tried to promote build diversity.
Assassin
- Reduced Force tech damage to 25
Brawler
- Increased Normal Punches tech damage to 15
- Fixed a bug where Normal Punches tech does not apply to the second heavy attack
- Reduced Heavy Hitter tech damage to 30
- Increased Leg Day tech to damage 20
Gunslinger
No changes since she currently feels under balanced in the endgame.
Engineer
- Reduced Electrical Affinity tech damage to 15
- Reduced Electrical Mastery tech damage to 15
- Reduced Electrical Mastery II tech damage to 15
- Reduced Electrical Mastery III tech damage to 20
Thanks!
Next updates: Polishing tiles, animations and balance issues.
New characters, enemies, tiles and AI features still coming.
We will be leaving Early Access in mid to late March.
Changed files in this update