For those unaware, the weekly game sessions that were popular during Early Access have now resumed on Sundays at 19:00(GMT). Everyone is welcome and one will be taking place today so do please feel free to join and try out the new features.
-Jon
MAPS:
- The old version of Temple has appeared in the community made map section.
- CTS_One now has a rounded floor transition between the sections at 90 degrees.
- Various minor map fixes.
AI:
- The bots can now observe and remember whether a weapon pickup is currently spawned. This fixes what was previously their most obviously stupid behavior, which was standing on an empty weapon spawn until it spawned.
UI:
- Color wheels in character edit menu and reticle edit menu.
- Improvements to the layout of the helmet and shoe menus in the character edit menu.
- Aesthetic changes to the map select screen.
- Removed redundant debug messages that spammed something about destroying sessions when a listen server host quit.
- Added a framerate limit option to graphics menu.
GRAPHICS:
- The main menu has been rendered unfestive.
OTHER:
- A reduction in total file size from about 7.2GB to about 5.7GB from Ex3m's clearing out of the project's old, unused assets. A great result considering that this update also added content.
Changed files in this update