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Hunt and Snare update for 13 March 2019

New build r5.23!

Share · View all patches · Build 3610643 · Last edited by Wendy

Patchnotes via Steam Community

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Changelist r5.23:

  • NEW Auto-saving system; Saves progress with NPCs, position, and time of day. Captured prey are currently not saved because the system itself is going to change vastly at a later date.
  • NEW and bigger variation of Acts on Island; From temporary ~25 in last build back to original 48 (some of them were disabled in earlier build because Davh was added and there wasn’t enough time to fix all of them) upped by 25 NEW ACTS into total of 73 acts.
  • NEW and reworked Vegetation setup; Prettier, cheaper, better performance, and 99% as good trees as before, just optimized better. Also fades out vegetation with a nicer curve and there’s grass shadows on highest quality settings.
  • NEW and reworked post processing effects stack; Better effects, better performance.
  • Added play guide reminder to the ESC menu on island.
  • Added “toggled” button to Showroom to show better what character you’re changing in list.
  • Improved spawn rate of “Howlers” in Amber forest.
  • Improved navmesh carving by obstances.
  • Improved terrain texture blending.
  • Improved mountain passage (still wip though).
  • Improved texturing and quality of the mountain.
  • Reduced volume of water splashing.
  • Fixed POV camera being inside Davh’s mouth.
  • Fixed age old bug of tongues hanging out and being left in weird positions when switching animations in Showroom.
  • Fixed tongue poking through throat in certain positions (unrelated to bug fix above).
  • Fixed some acts missing sounds.
  • Fixed loading issue with older character tags on characters.
  • Fixed having input device plugged in breaking controls in game (note: This doesn’t fix spinning camera caused by having a controller plugged in).
  • Fixed character tag issue breaking code sharing for missing tag or having Stoic tag.
  • Fixed “Engineers”’s gun state funkiness (note: Player still starts with a gun).
  • Fixed conversation typos or misuse of gender / species (19).
  • Fixed tagging issue on footsteps.
  • Fixed “Sailor” introducing herself twice.
  • Fixed “Barkeep” penis awareness issue.
  • Fixed “Bard” act not progressing properly to the end.
  • Fixed “Dock Clerk” being angry forever, can now be appeased.
  • Fixed zoom not working properly between creating a character and starting a new character.
  • Fixed tooltip spam (not visible in-game, but spammed logs)
  • Fixed “Engineer” getting speared by penis.
  • Fixed penis going through character in Close Comfort act.
  • Fixed eye base color loading issue in acts.
  • Fixed long act name issue in Showroom; Now scales text size better.
  • Changed bug report hotkey to F9 from F12.
  • Changed bug report to load up in Steam overlay for Steam version.

Known issues:

  • Camera minimum distance allows you to look inside actors currently.
  • Currently there are only one male and one female voice, so if player picks a voice A and prey or NPC has voice A, it can be a bit confusing. Later on we’ll expand options, and have unique voice set for player so there’s never two identical voices overlapping.
  • Weapon equip/unequip is a temporary flip only.
  • If you climb up on a roof of a building, and drop inside, you might get stuck because of autosave saving you inside a building you’re not supposed to go into.
  • Jiggle effects do not work very well on low framerates.
  • Camera may spin or controls may be unresponsive if a controller (or a device that is being considered a controller e.g. an ergonomic mouse) is connected that has a joystick axis at a non-zero position.
  • Abnormally low frame rates for systems that meet minimum requirements on Windows may be caused by a missing Visual C++ Redistributable 2017 package. Download the x64 package here:, install, restart, and try again.

Happy huntin’! <3
~ Ruffleneck

Linux 64-bit Linux Depot 944331
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Windows 64-bit Windows Depot 944332
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macOS 64-bit OSX Depot 944333
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