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Update notes via Steam Community
  • Added a visual effect for stealth
  • Outfits that start with upgrades no longer have them counted against their upgrade points
  • The speed bonus from clearing a floor has been increased slightly
  • Pumpkinour's caltrops now hold enemies for a limit of two seconds instead of indefinitely
  • Enemy firing behavior when at max alert or above loop 1 has been adjusted to spawn extra projectiles in a more consistent way
Windows Witchinour Content Depot 620901
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