- Added a visual effect for stealth
- Outfits that start with upgrades no longer have them counted against their upgrade points
- The speed bonus from clearing a floor has been increased slightly
- Pumpkinour's caltrops now hold enemies for a limit of two seconds instead of indefinitely
- Enemy firing behavior when at max alert or above loop 1 has been adjusted to spawn extra projectiles in a more consistent way
Patch 1.65
Update notes via Steam Community
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