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Sierra Madre: The Wild West update for 28 February 2019

Sierra Madre: The Wild West Build 3605021 - New Building Art, IL2CPP, Texture Streaming

Share · View all patches · Build 3605021 · Last edited 15 March 2019 – 17:00:21 UTC by Wendy

Patchnotes via Steam Community

Changes and Improvements

  • Started adding new building art, props, and town layouts to towns.
  • Added adjusting day / night lengths to the Gameplay settings menu.
  • Switched to IL2CPP. IL2CPP is a scripting backend by Unity Technologies that offers a 3x speed up (CPU only) in some cases.
  • Switched from Facepunch .Steamworks to Steamworks .NET.
  • Tweaked hunger / thirst settings.
  • Minor tweaks to HUD.
  • Inventory items and weapons can now be purchased at the general store in towns.
  • Textures are now asynchronously streamed. This reduces memory usage and should help prevent crashes related to memory allocations.
  • Reduced clothing sticking through on gunslingers.
  • Fixed gunslinger jackets having a low-poly look.
  • Fixed an issue where piano music was heard at the wrong side of town.
  • Added a sheriff star to the marshal's chest.
  • Tweaked lighting setup.

Known Issues

  • When switching quality settings, restart may be required before full changes take effect.
  • Dusk / Dawn may have blackened shadows when loading certain saves at certain locations.
Windows 64-bit Sierra Madre Content Depot 970191
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