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The Guild 3 update for 22 February 2019

Patch notes for version EA – February 22nd, 2019

Share · View all patches · Build 3579104 · Last edited 15 March 2019 – 10:11:50 UTC by Wendy

Patchnotes via

Steam build number: 571594

Hi all,

We just deployed a little update to resolve a few issues that you helped us identify in EA 0.7.3. That’s what we fixed:

  • Fixed a bug that caused the leader to become unresponsive when certain actions were assigned to the leader in a specific manner.
  • Fixed a bug that caused overly motivated lansquenets to always pick the same building for “asking” for protection. They will now only damage the building on critical failure. On failure only productivity is reduced.
  • We changed the way repair costs are calculated. Before everything in the building (characters, items, add-ons) was included in calculating the repair price. That doesn’t make a lot of sense, so we changed it; the repair costs are just dependent on the maximum health points and the current health points of the building.
  • Fixed a bug that caused buildings to become unrepairable if the repair confirmation pop-up was closed by using Esc or the right mouse button.
  • Fixed a bug that caused the loading screen to disappear too early when loading a map.

Thank you all for the feedback on EA 0.7.3 so far!

Windows The Guild 3 Content Depot 311261
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