Patches 3, 4, and 5 for v0.0.11 have been pushed from the test branch to the main branch. Patch 3 in particular brought dramatically improved memory usage when loading and unloading custom maps.
General
- Fixed memory not being properly cleaned up after unloading a map
- Fixed map loading procedure to remove hiccup after loading map with infinite terrain borders
- Fixed "missing map" issue on campaigns and scenarios with packed maps when map is not in custom maps folder
- Fixed: Player sometimes falls through terrain when spawning for the first time in a custom map
Equipment
- Fixed heat seeking missiles in "trigger uncage" mode not working properly while a target is locked on radar
Units
- Added new drop tanks and conformal fuel tanks to AI F/A-26B equipment
AI
- Fixed taxiing aircraft not continuing if an aircraft ahead of them in line is destroyed
Changed files in this update