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Microsoft Maquette update for 19 February 2019

Microsoft Maquette Update Released

Share · View all patches · Build 3562479 · Last edited 15 March 2019 – 17:00:46 UTC by Wendy

Patchnotes via Steam Community

We have updated the general release of Maquette based on changes from our beta branch. The changes for this update include:

Interaction

  • Improved swimming navigation algorithm with new swimming UI.
  • Improved hover detection of non-uniform-scale gizmos.
  • Eye dropper can pick color from images now.
  • Loading screen in headset now animates.
  • Fixed a bug with eye dropper tool picking up a color with zero alpha value.
  • Fixed a bug with asset browser context menu being overlapping with object preview.

Environment

  • Fog distance remains consistent within world space.
  • Added sun light intensity control in environment.
  • Fog can be turned on and off from environment menu.
  • Shadow casting from the stage light can be turned on and off from the environment menu.
  • Fixed a bug with undo/redo on fog density slider and light intensity slider.

Text

  • Text in a selection can be exported to GLTF/GLB or FBX format and imported into Unity editor.
  • Texts now show in the 3D thumbnail.
  • Fixed a bug showing hover state background on text entity when it is not hovered.

Save & Load

  • Added support to package projects as a single .mqp file, access this via the Save context menu
  • Improved loading time of documents.
  • Fixed crashes when saving projects that contain GLTF and OBJ objects.

Viewpoints

  • Viewpoints support selection, grouping, and export from clipboard.
  • Fixed a bug with default viewpoint being applied upon quick save.

Unity Addon

  • Unity Editor Addon now support Unity Editor 2018.3 and above.
Windows 64-bit Maquette Content Depot 967491
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