The World
- The gamespace now has depth. AI will appear at random depths on the sidewalk. This makes killing crowds feel so much more pleasing.
- Removed the parallax effect on buildings. Taking it out all together hugely increased the FPS.
- Buildings now have randomized textures to them, making the world feel more fleshed out and immersive
- added static occasional static buildings back to the game
AI
- New enemy: shield police. These police spawn as the game progresses. They are currently the only enemy in the game with 4 hearts (3 for the shield, plus 1 for the character).
- Angels now have an improved health bar.
Weapons
- Weapons now have specified damage rather than every power attacking dealing 3 damage. This creates more balance and adds for more options in the power attack category.
- New fast attack weapons: Sickle, Bonesaw, and Pocketknife. The old Pocketknife was replaced with the Shiv.
- New power attack weapons: Pitchfork, Trident, and Scythe.
- The Pitchfork and Trident can one-hit shield police.
- Weapons are now only available at certain levels to give the game better progression.
Special Abilities
- Added new special abilities, which are unlocked through the achievements like perks.
- Four special abilities have been added: Sidekick, Rage, Unkindness, and Vitreous.
- When purchased, these can be activated by pressing (S) or (DOWN ARROW).
Performance
- Added the setting to disable blood particles to increase performance.
Perks
- Added the perk 'Out of the Park' which doubles knockback on enemies that don't die in one hit.
- Added the perk 'Special' which reduces the time for special abilities to cool down from 30 seconds to 25.
- Added a new perks menu.
Other
- New stat tracking that compares total kills to the population of every country in the real world.
- Redesigned the user interface to not look so ancient.
- Kill counts are far more accurate than before.
- An amazing new soundtrack by Inamic.
- A load of bug fixes.
Changed files in this update