Thank you all for joining me today to celebrate this massive new update for The Pillage - Version 2.0.0!
The gamespace now has depth. AI will appear at random depths on the sidewalk. This makes killing crowds feel so much more pleasing.
Removed the parallax effect on buildings. Taking it out all together hugely increased the FPS.
Buildings now have randomized textures to them, making the world feel more fleshed out and immersive
added static occasional static buildings back to the game
New enemy: shield police. These police spawn as the game progresses. They are currently the only enemy in the game with 4 hearts (3 for the shield, plus 1 for the character).
Angels now have an improved health bar.
Weapons now have specified damage rather than every power attacking dealing 3 damage. This creates more balance and adds for more options in the power attack category.
New fast attack weapons: Sickle, Bonesaw, and Pocketknife. The old Pocketknife was replaced with the Shiv.
New power attack weapons: Pitchfork, Trident, and Scythe.
The Pitchfork and Trident can one-hit shield police.
Weapons are now only available at certain levels to give the game better progression.
Added new special abilities, which are unlocked through the achievements like perks.
Four special abilities have been added: Sidekick, Rage, Unkindness, and Vitreous.
When purchased, these can be activated by pressing (S) or (DOWN ARROW).
Added the setting to disable blood particles to increase performance.
Added the perk 'Out of the Park' which doubles knockback on enemies that don't die in one hit.
Added the perk 'Special' which reduces the time for special abilities to cool down from 30 seconds to 25.
Added a new perks menu.
New stat tracking that compares total kills to the population of every country in the real world.
Redesigned the user interface to not look so ancient.
Kill counts are far more accurate than before.
An amazing new soundtrack by Inamic.
A load of bug fixes.