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Warhammer 40,000: Gladius - Relics of War update for 5 February 2019

Warhammer 40,000: Gladius – v1.2.2 Update

Share · View all patches · Build 3532651 · Last edited by Wendy

Patchnotes via Steam Community

A new update is being released today. It includes a number of tweaks and fixes, as well as more functionalities for modders.

You can find the full changelog below.

Changelog:

General

  • Whenever possible, instead of erroring when data is not found, use fallback data instead. Not found data is logged on first access and on program exit.
  • Tweaked mixer distance attenuation.

Bug Fixes

  • Fixed an animation crash with a destroyed player becoming neutral and losing upgrades.
  • Fixed a crash that could occur when a turn ends and a trait is removed.
  • Fixed death sounds sometimes playing multiple times.
  • Don't allow accuracy to go below 0%.
  • Halved Fleshborer fire volume and Warbuggy move volume.
  • Don't modify voice sound pitch by animation speed.

Modding

  • Fallback data name can be specified in each manager's blueprint with fallback="".
  • Added support for unit response sounds:
    \<unit>
    \<responses>
    \<action name="" sound="" soundCount=""/>
    \<attack sound="" soundCount=""/>
    \<move sound="" soundCount=""/>
    \<productionCompleted sound="" soundCount=""/>
    \<select sound="" soundCount=""/>
    \</responses>
    \</unit>
  • Added Audio/VoiceVolume configuration entry, used for unit response sounds.
Warhammer 40,000: Gladius - Relics of War - Windows Depot 489631
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Warhammer 40,000: Gladius - Relics of War - Linux Depot 489632
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