A new update is being released today. It includes a number of tweaks and fixes, as well as more functionalities for modders.
You can find the full changelog below.
Changelog:
### General
* Whenever possible, instead of erroring when data is not found, use fallback data instead. Not found data is logged on first access and on program exit.
* Tweaked mixer distance attenuation.
### Bug Fixes
* Fixed an animation crash with a destroyed player becoming neutral and losing upgrades.
* Fixed a crash that could occur when a turn ends and a trait is removed.
* Fixed death sounds sometimes playing multiple times.
* Don't allow accuracy to go below 0%.
* Halved Fleshborer fire volume and Warbuggy move volume.
* Don't modify voice sound pitch by animation speed.
### Modding
* Fallback data name can be specified in each manager's blueprint with fallback="".
* Added support for unit response sounds:
\<unit>
\<responses>
\<action name="" sound="" soundCount=""/>
\<attack sound="" soundCount=""/>
\<move sound="" soundCount=""/>
\<productionCompleted sound="" soundCount=""/>
\<select sound="" soundCount=""/>
\</responses>
\</unit>
* Added Audio/VoiceVolume configuration entry, used for unit response sounds.
Warhammer 40,000: Gladius – v1.2.2 Update
Update notes via Steam Community
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Changed files in this update