Thanks to all of you who reported some issues on the forums.
This small update includes:
- Update to the latest SteamVR
- Update build environment
- Fixes to the way the compositor pipeline works, which should fix the issues some of you were reporting after some of the later updates
- Bouncy issue with moving the world when using a controller other than the Vive
- Allow disabling the internal HDR post-processing step (pressing "J" on the keyboard while focused on the mirror window will do this). This may help some people who still run into issues.
Please keep the feedback coming!