Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Only apps with a store page are suggested. Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

VR Dungeon Knight update for 1 February 2019

Hero Update now Available! - Patch 0.9.4

Share · View all patches · Build 3523004 · Last edited by Wendy

Patchnotes via Steam Community


Hero Update

A new year has arrived for VR Dungeon Knight! We had an amazing 2018 with a lot of new content and updates! Thanks a lot for all the great feedback and support! You can all rest assured that this year will, yet again, be filled with updates and improvements, starting with this brand new Hero update! So grab your nearest Dungeon buddy and let's start by exploring this new update!

Added: Hero Mode

Only the oldest legends speak about the Tree of Heroes. An ancient being which grows on heroic deeds and acts of kindness. Her presence alone can cleanse all evil from your heart. Only the most skilled fighters and mages will survive her blessing. Heroes have a lot to lose.

How to activate Hero Mode
You can find the Tree of Heroes inside the Chamber of Heroes in the back of the room.
Approach the Tree by taking a "Leep of Faith" and interact with the Helmet to activate her blessing. This blessing will engage “Hero Mode”. An indication of Hero mode will appear on your belt. This mode will change the following:

Features Hero Mode

* Take twice as much damage  
* All healing is reduced by 50%  
* Receive 3 times the normal XP

[quote=Developer Comment]We got a lot of feedback on how the "Hard" Dungeon mode is still not hard enough. We hope that we can satisfy the craving for a hardcore Dungeon Run by adding a "Hero mode" that increase the difficulty immensely and give the game a whole new feeling. Enjoy![/quote]

Changed: Prologue

A great adventure starts with a good introduction and proper training. That is why we reworked the prologue of the game. This includes a visual update of the introduction story and the addition of a new tutorial area for first-time players. The Tutorial area introduces the player to all the different mechanics in VR Dungeon Knight. There is a special area for Agility, for the introduction of climbing and swimming, an area for Ranged Combat, for the training in bow and spells, and we have an area for Melee Combat, where you can train your skills with sword and shield. First-time players can decide if they want to skip the tutorials. You can always find and replay the tutorial in the Main Chamber besides the Option Room

Changed: Backslot

We reworked the Backslot system. The old version was built on a single back point, which was not easy to reach for some and made the wielding of items on the back way too tricky. The new system is more based on player height and hand position. This makes the range of the back slot larger, extending it behind the head and shoulders. It is now easier to place and grab weapons on your back.

[quote=Developer Comment]This rework was a largely requested feature from the community. We hope this will increase the usage of the backslot, especially with Player who are using VR System without 360 tracking. [/quote]

Changed: Magic

After many hours of reading ancient and dusty spell books and with an online learning course from a British Magic school, we discovered how we can improve our magic. All spells are now more accurate, making it more consistent to hit enemies from afar. We also added subtle aiming assistance, which shows where your spells will land. The assistance can be turned off any time in the Options Room.

Added: Blood Options

We added the option to change the appearance of blood. You can change the look from real blood to a cloud of white dust. This option is accessible in the Options Room.

Added: Adaptive Dungeons

We’ve expended the Winstreak adaptation System. This system balances the Dungeons difficulty based on your previous performances. It makes the Dungeons more difficult and longer when you win but slightly easier and shorter when you lose, it now also makes enemies more fierce, attacking faster and more aggressive. The main goal of the system is to balance the gameplay for each player individually, giving new players a boost, and longtime veterans a challenge.

Changed: Combat

Combat has been enhanced in both speed and action. We lowered the amount of slow motion to focus more on the on quick blocks! The Enemy stun duration from blocks have also been lowered by 25%, for a feast recovery. Enemies are now more adaptive on the playstyle you prefer for improved counter attacks.


Changed: Orcling

* Increased health from 450 to 500  
* Increased throwing dagger damage from 25 to 32.

Changed: Orc

* Decreased health from 1100 to 800  
* Increased rage percentage threshold from 40 to 45%  
* Increased throwing axe damage from 30 to 40

Changed: Spectral Clubber

* Decreased health from 330 to 250.

Changed: Ghost

* Added collision for Muskets

Changed: Sorcerer

* Added collision for Muskets

[quote=Developer Comment] Both the Ghost and the sorcerer couldn't be hit by the muskets, this is now fixed[/quote]

Changed: Mace

* Mace Damage decreased from 50 to 44.

Bug Fixes

* Fixed Servant spawn issue in multiplayer  
* Fixed the bug that didn't apply buffs to mage classes  
* Fixed issue in which appointed INT points had no effect  
* Fixed framerate issues  
* Added some new secrets

Discord

If you haven't already don't forget to join the VR Dungeon Knight Discord! Share your comment and suggestion below!

Socials

Besides getting a heads up on new VRDK content and other Wolfdog games, it would be amazing for us if you guys could consider a follow or share on our socials! It will help us out a lot! ːsteamhappyː

Wolfdog Twitter
Wolfdog Facebook
Wolfdog Instagram

Thanks

Thanks for all the support and feedback from our amazing community. This update is made possible by you guys!

Dungeon Knights Content Depot 566861
  • Loading history…
SteamDB has been running ad-free since 2012.
Find out how you can contribute.
Open link