Major update to add new scenario and new features.
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Scenario 5 (Lord Samath) implemented.
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New Attributes: Recovery Rate, Saving Throw Against Magic and Disarm Traps added to all units.
Recovery Rate is a modifier to the Recovery Rates option that is set in the Campaign Options. It can be altered by spells or by spending character points to improve. For example the spell Restlessness changes the Recovery Rate by -10%, so if the option set at Campaign Level was that units recover their Hit Points/Mana Points at 25% per turn then the effect of this spell is to reduce the Recovery Rate on the target unit to 15% per turn (25-10).
Saving Throw Against Magic applies to certain spells where the effects of the spell are modified or negated if a unit makes its saving throw.
Disarm Traps would normally apply to Rogues but can be customized on any unit if required. It represents the percentage chance of a unit successfully removing a trap in an adjacent tile. There is a small chance that an unsuccessful attempt to disarm a trap will trigger it instead!
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New Spells: Stealth (Arcane 1), Levitate, Strength, Weakness (all Arcane 2).
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New Foes: 5 new enemy units added.
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New Terrain Type: Chasm. This makes a total of 31 types of terrain that can influence game play.
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AI Spell Casting improved: The AI will avoid casting spells that may harm its own units.
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Sneaking: Rogues now gain Experience for each turn they are Sneaking (1% of level range per turn). So for example, a Level 1 Rogue with 0 Experience (requiring 200 points to level up) will gain 2 Experience points for each turn that it sneaks.
Please let us know if you have any problems with the new features or with loading Scenario 5. If you have completed Scenario 4 (Assault on Kal Marth) you can access the latest scenario by loading your 'Victory Assault on Kal Marth (Date/Time)' saved game.
All the Best.
Ian & Jann
Changed files in this update