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Update notes via Steam Community
◆New Features
-9 new BGM’s have been added to the default soundtrack.
-The Gold/Silver colors for Pullum and Rosso are now on sale.
-We’ve adjusted the way Matchmaking works so players will be able to find matches more frequently.

◆Game Balance
-Adjusted the hitboxes on Jump Attacks for the entire cast.
-Reduced the cross-up frames on Jump Attacks for the entire cast.
-Made it so characters are not knocked back when getting hit or blocking a cross-up attack while jumping.
-Adjusted the input for Command Grabs
-Ryusui now has its own input (Shirase, Sanane).
-Added a new Command Grab input for Hokuto, Allen, and Jack.
-After Counter moves, the character is now completely invincible until the active frames of the follow-up attack.

-Garuda
-Jazan will always home in on your opponent’s position.
-After a blocked Jazan, Garuda is now in a jumping state and the trajectory on the L, M, H versions has been adjusted.

-Skullomania
-The hitstop on Skullohead has been adjusted.

-Shadowgeist
-The H version of Shadow Press will always home in on the opponent’s position.

-Blaire
-The damage on her Standing and Crouching normal attacks has been increased.
-Shoot Kick damage has been increased.
-Sliding Arrow now performs the grab follow-up on crouching opponent.
-Chip Damage has been added to Sliding Arrow on block.
-Slight change on Shoot Kick’s movement (easier for 2nd part to hit).

◆Bug Fixes
-Fixed an issue where Hokuto’s hair would grow larger.
-Fixed an issue where characters would be move in the wrong direction after being hit by Dark Wire from behind.
-Fixed an issue where left and right positions would be swapper after Blaire’s Sliding Arrow.
-Fixed an issue where Hayate’s cr.HP would not hit certain characters.
-Fixed an issue where Kairi, Skullomania, and Hayate’s cr.HP would not hit certain characters.
-Fixed an issue where Shadowgeist’s st.HP would hit certain characters in an unintended way.
-Fixed an issue where Rosso’s st.MK would not be given dash properties.
-Fixed an issue in Training Mode where certain visual effects would remain on screen after activating Ghost.
-Fixed an issue in “Display” menu in Options where the displays did not properly match what was on screen.
-Fixed an issue in the Gougi menu where sorting the Gougi would make one unable to switch Decks.
-Fixed an issue in Training Mode where the effect of Power Reversal would not reset.
-Fixed an issue in Expert Mode where you Win count from Kumite would be displayed.
-Fixed an issue where your Expert Mode clear time would be saved in an unintended location.
-Fixed an issue where unplugging and re-plugging a USB cable could lead to a crash.
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