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SMILE GAME BUILDER update for 23 January 2019

Update Information: January 23rd, 2019

Share · View all patches · Build 3492841 · Last edited by Wendy

Patchnotes via Steam Community

Updated on January 23rd, 2019
Update Information


* - We've fixed an error: it didn't work when you select "Leader Only" in Revive Setting of Game Over Setting.  
* - We've fixed an error: some GPUs make the editor terrain cursor shift/blink.  
* - We've fixed an error: when you use "Escape Loop" in multiple loops, it escapes after the next first "End Loop".  
* - We've fixed an error: some GPUs make a graphic left in the preview window, even if you delete a member in the "Starting Party".  
* - We've fixed an error: "Heal by x% of Magic Attack" didn't work properly on the field maps.  
* - We've fixed an error: in the English version, the sentence when an event template was switched into an advanced event is grammatically incorrect.  
* - We've fixed an error: a sample model, B3_Castle.fbx, is now FBX2014 Binary format.  
* - We've fixed an error: it gives you an error when you cancel the overwrite save in the 3D Character Editor.  
* - We've fixed an error: the "Monster Position" button in the event panel, "Place Battle", can be clicked even if the battle setting is the 2D battle system.   
* - We've fixed: if it fails to save the data during the saving process, you can choose to revive the last saved data.  
* - We've implemented: you can search event contents by text using "Event Search" window if you press Ctrl+F during the map editing.

Exporter for Unity 1.1.2

* - We've fixed an error: an import error shows up when you import exported project data using Unity2017.2.  
* - We've fixed an error: an import error shows up when you import a model which contains more than 32 materials.  
* - We've fixed: now you cannot export Unity project data in the game file folder.  
* - We've fixed an error: if a model containing material animations is placed as an event, it doesn't animate properly.  
SMILE GAME BUILDER Content Depot 483951
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