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Update notes via Steam Community


In this patch we are simply tuning previous changes. Sidewinder and Artillery are being brought a bit more in line, Push/Pull wave as well were underperforming, and should be easier to justify damage or reload modding. Overall goals are a continuation of the previous, to ensure Artillery is used in a balanced fleet, and to decrease the power of single-weapon spam.

Balance Changes


  • Artillery: Reload Time 6 → 5.5, Speed 104 → 112, Energy 5000 → 4500
  • Sidewinder: Range 740 → 780 Speed 256 → 272
  • Heavy Beam: Damage: 37 → 38 Energy 5200 → 5000
  • Push Wave: Range 750 → 775 Damage: 4 → 5
  • Pull Wave: Range 825 → 850
  • 1x1 Reactor: Energy 1800 → 2000
  • Advanced Shied: Mass: 10 → 8
  • No Overkill: Cost: 5 → 1 Health: 5 → 4


Fixes


  • Jump Drive now uses Mass x 15 for both energy cost and indicator check. Functionally a balance change as well, though was intended long ago.
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