Due to the compatibility-breaking changes in Floating Castle level, any player progress in this level will be lost after this update. All other levels are unaffected. We are very sorry for the inconvenience.
Based on the feedback from our players, we decided to remove all AI enemies which are not tied to puzzle solving. However, to keep the enemy related achievements accessible, we put them into the secret room level.
We made these changes only to deliver a better gaming experience. Your satisfaction is always our biggest drive to move forward.
Here's a complete list of changes and bug fixes:
-Refined tutorial contents in Floating Castle
-Removed AI enemies which are not tied to puzzle solving. Keep a few of them in the secret room level
-The character won't be able to jump on a steep slope
-Slightly changed the angle of character fast turning
-Increased the size of big iron boxes to prevent the character from jumping onto them directly
-Added collapse damage detection for a platform in Magma Ruin
-The box near the double elevators in Sea Tower Part 1 won't be climbable
-Make sure the character and camera status is reset when reloading a scene
-The fade out effect after the character has fallen won't block the pause menu
-Fixed a bug in Floating Castle that caused the placed swords on the first fan blades to be floating in the air
-Fixed a physical collision issue of the second slingshot platform in Huge Woods
-Fixed the character alignment with the plant column when climbing it in Huge Woods
-Fixed some control issues of the double box puzzle in Magma Ruin
-Fixed an issue that caused the camera movement to be too sensitive when the character is on an elevator in Sea Tower
-Fixed a bug in Stars Lake that may cause the character to be irresponsive for several seconds after a cutscene is played