Version 1.0828 includes the following improvements:
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'Map Modes' heading in navigation console changed to 'Map Displays' for clarity.
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Performance improvements associated with planetary terrain generation and placement.
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Shader effect that could potentially cause a tiling mismatch at lower terrain detail settings fixed.
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By request, fuel recovery near stars with a converter is now variable, providing a higher rate of fuel recovery the closer the player is to a star.
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New low sample rate rendering option added to the reflection system for the 'High' Effects Detail setting.
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Mining focal point expanded to support a larger material recovery field for very small asteroids.
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Docking indicators on compass updated for alignment with center-line docking angles.
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Mining beam focal point between cockpit view and external views better calibrated.
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Instructions updated to include information about medals/achievements.
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'High' Effects Detail setting now default for a new installation.
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'High' Shadow Detail setting now default for a new installation.
Notes:
The 'free fuel' option with the fuel converter has been expanded in this update to provide a faster potential recovery rate based on proximity to a star. Compared to the old rate, up to over 500% more fuel can be recovered in the same timeframe at close range (about 10-12K) or around 200-400% more at a greater distance (about 15-20K).
The 'High' Effects Detail setting now includes the new reflection effects at a lower sampling rate. This should allow slower systems to render the effects with significantly better performance when the 'High' setting is selected. The 'High' setting is also now the default value for a new installation of the game (when the 'sw.cfg' settings file doesn't already exist). Likewise, the new default value for Shadow Detail is also now 'High'.
Changed files in this update