Since 1.12 BETA 2 fixed some pretty serius CTD issues.
And no adverse issus where deteected by testing, I decided to release the code changes as a 1.11 D Hotfix.
Many thanks to the forum users that found bugs and provided savegames.
The previus 1.11 can be accessed by the beta tab if a issue arises, but please keep reporting all issues you find in the bug thread so they can get fixed.
CTD Fix: Divide by zero casued by infastructure repair fixed.
CTD Fix: Ships retreating during naval strike could cause a endless loop,
AI now doesnt load moving paratroopers into transport planes
AI now doesnt use paratroopers for invasions
GFX Speedup, by precalculating lightning
Convoy system now is less frantic about trade convoy target port not belonging to the trade partner. causing less checks for better ports - quite a big speedup lategame.
Interceptor sprite now correctly falls back to the national fighter instead of the neutral fighter sprite if no specific interceptor sprite is present.