Hey! I've made a fairly important change to Roguebreaker's gameplay.
It used to be that when you quickly moved the bumper and collided with the ball, I had the game briefly slowdown so as to highlight the impact, along with scaling up the ball-speed growth with it.
The idea was that on those high intensity moments as you reach for the ball at the last second you'd really feel the tension. It turns out that it ended up adding more unpredictability than intended, so now it's been made a disabled-by-default option. While I still feel like it's the way to play Roguebreaker, I'm happy to provide a more standard experience!
Looking forward to reading your reviews, thanks so much!
Enjoy the holidays! :dwayneelf:
Added the option to enable bumper/ball hitstun into the Options screen
Tweaked hitstun, it is now disabled by default, instead of always-on.
Tweaked colors on the leaderboard, so that when you hover over a name, their selected loadout is distinctly colored from their username.