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Update notes via Steam Community
An update to LQVE arrives in time for Christmas.

This includes the following changes:
  • Increased responsiveness to player input

  • The inside of the bomb powerup is now colour coded to match the player – this means you can see who’s bomb is who’s on the map

  • Brand new title screen music

  • Unlocks auto-recalculate when making a purchase from the Gift Shop. This fixes an issue where purchased content would not show until the game was reloaded.

  • The options screen on the pause menu is now correctly aligned

  • Handwritten font in menus has been removed for increased legibility

  • Difficulty levels have been revised and Beginner mode is now slightly easier

  • Fixed a few miscellaneous bugs with the Enigma map

  • Small refinement to the intro-to-level transition

  • Main menu backgrounds have been tidied up

  • Zen Garden music has been swapped to a more relaxing number

  • Fixed an issue with a powerup spawning in a wall on Aquarium

  • AI characters now use the double-jump animation (when double-jumping)

  • Engine update (Goodbye Unity 5.6)

  • Additional resolution config. options above 1080p and retina resolution support on Mac

  • Code revisions – all in the name of performance

Thanks for reading this, and of course thanks for playing.
macOS LQVE Mac Depot 659571
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Linux LQVE Linux Depot 659572
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Windows 32-bit LQVE Win 32 Depot 659573
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Windows 64-bit LQVE Win 64 Depot 659574
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