Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Hi everybody! You may have noticed the recent update to 1.3.0.24. This small patch addresses a couple issues with the previous release including several soft locks that could occur within a new mode accessible in a hidden seed. It also fixes the bug that caused helms not to display properly.

In addition to these fixes there have been some slight tweaks to the player physics. Though reception of the game is generally positive, when negative reviews do crop up they often mention that the physics feel too "floaty". This feeling of floatiness was very much intentional, attempting to match the feel of other classic titles from the golden age of SNES. However, in an attempt to provide everyone with a more positive experience I've tweaked the player's jump phsyics ever so slightly to try and find a happy medium between the floaty physics of the titles that inspired ARNF and the more tightly tuned controls of modern platformers. These changes were tested on the beta branch by the community on Discord and Patreon and were largely met with positive feedback, so I wanted to roll them out in time for the Steam Winter Sale. Please let me know your thoughts!

Thanks,
-Matt



Full Patch Notes Here
Windows A Robot Named Fight Content Depot 603531
  • Loading history…
macOS A Robot Named Fight Mac Depot 603532
  • Loading history…
Linux A Robot Named Fight Linux Depot 603533
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link