After the Propulsion Update our ship AI seemed to go a bit crazy.
Thanks to all your feedback we managed to fix most of your problems! Still, if issues do persist, please let us know here on Steam or in our Discord.
Aside from fixing the AI we have been working on some small quality of life fixes and features.
Changes:
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Fixed incorrect HP values in templates.
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Fixed new ships not remembering which template they belong to.
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Fixed save input field removing the wrong characters.
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Fixed an issue with disabling the auto pilot.
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Fixed builder toggle for point defence not working.
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Fixed duplicate IDs in events which created save game errors.
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Fixed builder giving wrong message about cargo full when having passengers onboard.
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Fixed templates in the wrong ship class category.
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Added a system that lets the AI avoid other ships better.
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Added one cargo drone to the base of the ship.
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Added autosave when warping to an other sector.
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Added template tooltips.
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Added ship part tooltips in builder.
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Reduced the amount of trade ships around the player.
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Reduced the amount of patrol ships around the player.
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Reduced the AI pulse boost top speed. and the AI won't use boost when facing its target.
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Updated the graphics of the minelayer.
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Disabled collision damage in transportlanes.
Happy early holidays, everyone!
Changed files in this update