Made a few changes to how the posable characters work. Firstly they don't work like a traditional bone system. Instead the bones are using IK to position themselves according to the target points that are now highlighted as black "Nodes" the head now has a visible line guiding to the head target node. Pulling the remaining nodes away also creates a line showing where the constraints start for the limits of the bones.
Specter update for 27 November 2018
Posing Tool Improvements
Wendy
Patchnotes via Steam Community
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