Early Access Update Fyrtiofyra (44)
build id: 5BE09DC5
nornware AB is happy to announce a new update to Space Beast Terror Fright.
Network Implementation 4 (Client / Server version 2)
The last update (43) introduced a new networking architecture to SBTF, with the express goal of enabling joining and leaving the mission at any time without any disruptions. Unfortunately it appears that many players are experiencing a much higher degree of latency as a result of this change, even to the point of making the game unplayable.
This update (44) is concerned with minimizing this perceived latency, and explicit high-latency simulated tests have shown it to be quite robust; of course, testing in the wild in real internet conditions will always be required to know for sure.
One side-effect of the techniques utilized is that both clients and hosts use more bandwidth than in Update 43. If bandwidth usage proves to be a problem, I have some ideas on how to reduce this if necessary.
It appears that some user have trouble starting the game for the first time on a clean install, and that starting in windowed mode seems to solve this. For this reason the game will start in windowed mode by default (without a settings file). Alt+Enter will as always switch between windowed and fullscreen modes at any time, and the current mode will be saved in the settings file on program exit.
The creation of the world / environment / "spaceship" mesh now uses a deterministic random number generator (based on the current mission seed) to ensure that it is generated exactly the same for all players in a networked game; this was not previously the case.
A bug where fences would sometimes be rotated 90-degrees wrong has been identified and fixed.
Party options (private / reinforcements / friendly fire) are now shown in the non-interactive advanced mission config screen (applicable for non-hosts)
As always, thank you for your support and patience.
/nornware AB c/o johno