Via the Steam Store:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br/> <ul style="padding-bottom: 0px; margin-bottom: 0px;" ><li>Fixed XP-earned text being truncated for some clients <li>Fixed some missing particles when running in DirectX8 <li>Fixed the Athenian Attire not being paintable <li>Added server ConVar "sv_downloadlist_include_navfile" to control downloading .nav files to clients (disabled by default) <li>Added ESEA 6s Invite Season 29 and Season 30 tournament medals <li>Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals <li>Updated the LODs for the TFNew tournament medals <li>Updated the Roaring Rockets unusual taunt particle effect <li>Updated pl_rumble_event<ul style="padding-bottom: 0px; margin-bottom: 0px;" ><li>Fixed bumper car head start not being awarded correctly to the winning team of the normal world <li>Fixed Merasmus announcing winner of the bumper car race twice <li>Fixed players sometimes getting stuck on closing doors <li>Added spawn locations for the collectable soul gargoyle in the normal world <li>Increased sound distance for the flying sawblades so they can be heard from farther away <li>Improved clipping in the underworld race area</ul><li>Updated pl_millstone_event<ul style="padding-bottom: 0px; margin-bottom: 0px;" ><li>Fixed an issue where players were able to trap Headless Horseman above the death pit</ul><li>Updated pd_cursed_cove_event<ul style="padding-bottom: 0px; margin-bottom: 0px;" ><li>Fixed missing materials</ul><li>Updated koth_slasher<ul style="padding-bottom: 0px; margin-bottom: 0px;" ><li>Fixed an inconsistent set of func_nobuilds at mid <li>Fixed a spot where Engineers could hide buildings in trees <li>Fixed players being able to build on top of the spawn rooms</ul><li>Updated koth_bagel_event<ul style="padding-bottom: 0px; margin-bottom: 0px;" ><li>Entering the underworld now puts players back to full health <li>Players will no longer fall off the platform if they enter the underworld while moving backwards or sideways <li>Added a couple pumpkin spawn locations in the underworld <li>Minor visual update to underworld exit</ul></ul>
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