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State of Mind update for 25 October 2018

State of Mind Patch 1.20 available now!

Share · View all patches · Build 3186359 · Last edited 15 March 2019 – 18:36:46 UTC by Wendy

Patchnotes via Steam Community

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Our development team prepared a patch for State of Mind, fixing a couple of issues that were found and reported over the past weeks.

To assure the best gameplay experience, we highly recommend installing this patch.

Patch Notes

Dialogue Logic

  • Fixed some logical issues in dialogues

Dialogue Camera

  • Fixed several small issues with dynamic dialogue cameras

Localization

  • Corrected wrong ticker texts
  • Corrected several inconsistent dates
  • Added a few missing texts in the French localisation.
  • Fixed several orthographical errors in English and German localisation

Scripting

  • Fixed wrong state of Richard's loft being loaded, if you come back from the strip club, after having retrieved all data from Simon's module
  • Added an emergency reload script for players who use broken savegames (concerning the "return from strip club" issue above)
  • Fixed an AI navigation issues leading to the Doomsday surveillance drones occasionally getting stuck
  • Fixed an dialog staging issue where Adam was wrongly being able to walk around after the CloudCall with Richard
  • Corrected conditions for some holo pin board hints
  • Fixed a hotspot/dialogue issue with Steve at The Voice
  • Reduced the durations of fetching cryo containers inside the Skywhale
  • Fixed a sound issue of the cleaner bot in the Queens Loft
  • Added missing credits entry

Staging

  • Fixed Phil's head peeking out of the floor in the backstage area in “Doomsday”
  • Fixed an staging issue with Simon at the piano during his last memento flashback

Collision

  • Fixed minor collision issues in Adams Loft
  • Fixed collision of door terminal at Artificial Human Lab exit
  • Fixed a collider issue with the Doomsday surveillance drone obstructing Lou's hotspot

Controls

  • We increased each character's turn rates a little
  • Fixed an issue where holding the “Sprint” button before walking forward makes the character run on the spot

Crashes

  • Fixed multiple crashes when leaving minigames (e.g. Clinics Spymission)
  • Fixed crash in memento puzzle

Graphics

  • Fixed invisible car in “The Dome” when Adam decides to accept Utopia

Display

  • Fixed problems with the game window resolutions
  • Fixed that the game doesn't start on the primary monitor
  • [Windows] Fixed potential crash when dis-/connecting an audio device
  • [Linux] Fixed that some keys are not handled correctly
  • [Linux] Fixed that SteamController isn't setup correctly for different in-game contexts

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