Hey everyone, I'm happy to announce that we're officially launching Diluvion: Resubmerged today at 10:00am PST!
Diluvion: Resubmerged is the result of the past year and a half of additional development we've done on Diluvion. We've done a complete overhaul of the salvaging system, UI, and ship upgrade system. There's also new side quests, improved enemy AI, improved navigation, and many more small quality of life fixes.
For Beta Testers (Important!)
We're doing a swaparoo; Resubmerged will now be on the default branch, and original Diluvion will be moved to staging branch. If you already have Resubmerged installed, make sure you opt out of beta to continue with Resubmerged updates.
Loading An Old Save
We do support loading a save file from the original Diluvion, however because the quest structures have changed, it's not recommended. If you do have a game in progress and would like to continue it without interruption, the original Diluvion is still on the staging branch. When you load an original save into Resubmerged, it creates a copy of the save file, so you won't lose the original game state.
I'll be doing a dev livestream and talking about new features while running through the main quest line! Come check it out on Good Sheperd's broadcast here!
As always, we'll be taking feedback in the forums. Let us know if you run into issues, bugs, or just have general feedback. (also if you have good things to say about the game too, we like that!)
Resubmerged has new text, and the original launch languages (English, French, German, Polish, Russian) are supported. We added a new section in the settings for community localizations. These are partially complete, but we'll be updating them as we get new text from the community.
Today's launch is the Windows version, however the OSX version isn't far behind- we ran into a little snag that we have to get solved, but it should be ready in about one week.
Thank You and Enjoy!
Thanks to everyone in the community who discussed, tested, and helped us complete Resubmerged!