With the audio being more subtle before, I have found a very talented artist that really did have the perfect audio for the game(PMSFX). Intense. Suspense. Not repetitive but with an infinite build up. Im sure you will love it! Give it a try!
I find that reading text is boring, so now we have a simple tutorial in game, showing how to move correctly around the map. This will be refined over the course of time, players were wanting to climb around the map. The game was designed to fly, throw, vault yourself between obstacles, so its my fault for not presenting this in a better form.
Im looking at adding short videos throughout the game tutorial to show you how to move around. Check out the cool infographic below, its animated so will show you how to position your hands. Buttons etc arnt key, movement and motion is important!
The haptics were lame, they were so subtle that I found players wernt even noticing them. So i have increased them to add a bit more juice to when you collide with an object. You should find that the whole experience now feels even better, if you liked the old set up youre bound to love the new one.
I have been playing with haptics for mobile, and created a product that allows for haptics on mobile too, i think its lacking in the PC / VR market as it really does put you even more into the game for that perfect immersive experience.
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Im currently doing this FULL TIME now so this has my full attention.
I just got a partner in korea, so if the game sells i will be adding more content and fixing any issues you find. Be sure to contact me directly and i will see to it :)
As always contact firstname.lastname@example.org for any help