Another QoL update! Cash_Out is nearing completion, and the focus of this update was polish. In that regard, I didn't touch co-op or modding, as I'd like to focus on that next update, for now I mainly focused on single player.
Here are the patch notes.
Additions
- Added tech to the manual section.
Bug Fixes
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Players should no longer get stuck while walking into corners.
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Fixed an issue that caused enemies to bounce around when first spotting you.
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Fixed a memory leak caused by random items.
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Fixed a crash related to dartguns (unknown the exact cause, likely related to moving offscreen.)
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Fixed a visual issue with unique weapons.
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Fixed an issue where the "shaders" option wasn't saving if changed ingame.
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Fixed an issue where enemies would get stuck on blocks (again).
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Fixed a glitch where the Infection skill was not giving health in the proper manner, not factoring in bleeding and surpassing 100% health.
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Fixed a crash with sniper turrets.
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Fixed a visual glitch with weapon sprites.
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Medics will no longer revive enemies from outside of their squad.
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Large sharktanks will no longer turn into small ones when broken.
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Fixed a crash with the update notes.
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Fixed a crash with beartraps.
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Fixed the tutorials menu.
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The Tracksuit bonus now works with gamepad.
Balance
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Greatly reduced the healing effect of the firefighter pants.
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Capped the amount of health recieved from the Smuggler's Trillby to 50 health.
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Increased the overheat penalty for the cryoturret.
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Reduced the overheat penalty for the buff and sniper turret.
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Changed the damage scale for the sniper turret.
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Reduced the healing done by the plague skill.
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Reduced the amount of time the Life Support skill is active on use.
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Increased the amount of damage dealt by the shadow leap skill.
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Reduced the damage dealt by shadow shurikens.
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Increased the cooldown from the the Fire Burst skill to 2 seconds.
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Reduced stungun AOE damage.
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Teslagun now also shares the stungun's AOE damage.
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Reduced boomerang thrown damage.
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Reduced lil slugger stun time.
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Reduced greatsword damage.
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Reduced electric prod damage.
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Reduced Triple Cross speed.
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Reduced blowtorch damage.
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Reduced heat seeker ammo to 3.
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Greatly reduced flare gun explosion size.
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Increased The Tipper damage.
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Increased icicle damage.
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Increased Pulse Cannon damage.
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Heat Seeker rockets now home in more accurately.
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You can no longer pick up ammo while holding the pulse cannon.
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Haymaker charge distance on hit reduced.
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Reduced healing during the berserk mode when using the Slice n Dice, but damage taken is greatly reduced too.
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Enemies under the effect of the Vampire curse can no longer be controlled for a while, and will reload now.
Enjoy!
Changed files in this update