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Devious update for 16 August 2018

Patch 1.07 Release Notes

Share · View all patches · Build 3036752 · Last edited by Wendy

Patchnotes via Steam Community

Hello everyone,

A patch has been released for the game which has fixed numerous issues, as well as quality of life enhancements. A full list of fixes can be seen below;

  • Visual Novel segments now run at a faster speed
  • Fixes to the New Nor level, where a key was sometimes appearing as bugged
  • Fixed a minor visual issue where the Music & Sound levels under options would sometimes show decimals
  • Fixes to the Altum Ruins & Altar levels, which had a bug preventing progress for some users
  • Fixes to the Gallery mode, which was disabled for some users, even with the patch
  • AI Tweaks to some mobs, including the Fire Snake & Fire Warriors, and Pathfinding has been slightly tweaked for some mobs
  • Fixed the "Yes" and "No" button coordinate issues from the in-game pause menu on full screen
  • Fixes to the Delete Button on the Save & Load screen, which at times was causing bugs
  • Fixed a bug that would sometimes cause the footstep sfx to loop infinitely when loading games
  • Added more clear pitch differentiation between footsteps
  • Increased the range at which tiles enter the minimap (3 tiles wide radius now)
  • Fixed various single block textures missing on some levels
  • Fixed an issue with an "invisible wall" spawning where iron grates should be on some levels
  • Slightly tweaked certain damage values for further balancing
  • Minimap button no longer needs to be held down anymore, replaced with a single tap toggle and added a slight transparency

If there are any questions/concerns/bug reports just let us know!
We also have a discord server here;

Devious Content Depot 846251
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