We had some reports of Achievements being flaky on when they granted on Windows. We traced this down to it being when the person is playing pass-n-play, the achievements were being calculated from the perspective of the last character that played (that's why they were granting about 1/2 of the time).
We've just deployed the fix tonight. Next change will also be more bugfixes.
Thanks for playing & for reporting issues in the forums!
Achievements fixes on Windows
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