We are extremely excited to release the new ‘Collective Update’ for End Space on August 2nd. End Space originally released 2.5 years ago for the Gear VR and since then we have brought it to PlayStation VR, Oculus Rift, HTC Vive, Windows Mixed Reality, and most recently Oculus Go. With every release on a new platform the last platform suffered from a lack of attention while we tried to get the next platform ready. As you may know End Space is made just by Lee and I. Since the Gear VR release I have had two babies, and Lee is still celebrating his first baby born just two weeks ago. We try to do our best but it’s not easy becoming fathers, starting a business, and working on a game across so many platforms.
Sadly that meant the PlayStation VR version hasn’t had an update since December, Rift and Vive since March. Every release also has made the game better and better but not everyone has benefited from those changes. Our PlayStation VR community has had to endure a less than perfect experience filled with bugs and crashes, while the Steam community found the game to be not challenging enough with a bug making the player invincible. This has lead to bad reviews, player frustration and stress for us because we want End Space to be great for everyone.
So starting August 2nd every platform will be updated to End Space 1.0.4 the ‘Collective Update’. We are going to do our best moving forward when releasing a patch that every platform receives the same update (unless it’s platform specific). In creating the Collective Update we have taken every piece of feedback, every review, and every fan email into consideration to craft the best update to End Space yet. We have improved the graphics, made the game more challenging, fixed crashes, bugs and pain points, and made the game a much more enjoyable experience.
We hope you enjoy playing this new update regardless of what platform you choose to experience End Space on.
End Space 1.0.4 - The Collective Update Patch Notes
Updates * New Planet shaders
* Added a pointer to the end of motion controllers for easier UI navigation * Added option to disable controller vibration * Added armor and shield hit sound effects * Added a voice prompt when shields are critical * Ship Upgrades menu now shows actual stats of weapon upgrades * Added in warp sound effect * Added smoothing to transitioning between Boosting & Braking while using Gaze for Flight * Update to Unity 2018.1.6
- Update to Oculus SDK 1.27
Balance Changes * AI controlled ships are much more accurate and dynamic
- Foxhound missile damage increased by 15
- Meteor Missile damage decreased by 25
- TLF and UTC Fighters now have a 90 degree front firing arc
- TLF Bombers now have a 360 firing arc
- UTC Fighter damage increased by 15
- Reduced TLF Fighter Damage for all ship types
Bug Fixes * Fixed Solo cannon playing the wrong sound effect
- Pulse laser wasn’t doing the correct amount of damage
- Fixed volume of Solo and Plasma cannons
- Improved LOD performance
- Research Station doesn't move when a section of the station is destroyed
- Fix for Station Rescue not being able to be completed in certain cases
- TLF Cruisers now have the correct HP
- Player could acquire a target lock while dead in some cases
- Star particles were playing when the player was dead and not moving
- Credit count was missing from Ammo Upgrade store
- Fix UI issue where moving your head could select items while using a gamepad to use the UI
- Fixed issue where the Turret could get stuck pointing up
- Fixed AI not being able to target the ship attacking it
- Fix for UTC Fighter not helping in LZ-129
- Bunch of smaller fixes
- Fixed player not taking damage when using OpenVR with no motion controller connected and only a gamepad connected.
- Fixed not being able to Recenter the headset when in the Main menu
- Reduced Recenter button time
- Fixed Oculus Touch controllers being difficult to use with the UI
Known Issues * Game will not load on some older CPU’s. For a temporary solution see http://endspacevr.com/support