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MAJOR No Man's Sky update for 24 July 2018

NEXT (UPDATE 1.5)

Share · View all patches · Build 2972778 · Last edited by xPaw

There are no official patch notes available for this build.

Via No Mans Sky website:

Multiplayer

  • Team up with a small group of friends and explore the universe together, or be joined by random travellers.
  • Help friends to stay alive, or prey on others to survive.
  • Fight as a pirate or a wingman in epic space battles with friends and enemies.
  • Group up to build communal bases, farms, and racetracks, and share your creations with all players online.
  • Explore the galaxy at your own pace, or progress together from the very start of the game and all the way through the story.
  • Progress together through the tutorial and story, or explore freely.
  • Invite your friends aboard your Freighter and take on challenging multiplayer missions from the Galactic Commission Station on your bridge.
  • Communicate with other players vocally using a headset, and / or converse using text chat on PC.
  • While wandering the galaxy solo, continue to experience chance encounters with strange floating orbs.

Community Engagement

In-Game Community Content

  • Soon after the release of No Man's Sky NEXT, Hello Games has planned its first season of weekly content and community events.
  • This will be free for all players, with no microtransactions. Take part in these community missions to unlock new rewards and customisations.
  • Players will also be able to interact with Xbox One Mixer streamers by helping or hindering their gameplay.

Galactic Atlas Website

  • NEXT marks the launch of a new website dedicated to the community, which we’re calling the Galactic Atlas.
  • The site features points of interest in the No Man’s Sky Euclid Galaxy, and will grow in functionality and expand over time, in part through your feedback.
  • Key Regional Hubs are marked, with discovery statistics and community events appearing soon.

Base Building

  • Bases can now be built anywhere on any planet, high in mountains or underwater.
  • Hundreds of new base parts have been added to unlock more creative possibilities.
  • Teleporters can now be built anywhere on the planet surface, and the teleporter menu has been reworked for ease of use.
  • Base complexity and size limits have been dramatically increased.
  • Players can own multiple bases, spread across regions, planets or star systems.
  • Sculpt the terrain around your base with the improved terrain manipulator.

Third Person

  • The game is fully playable in third or first person, both on-foot and in ship.
  • Ship controls in both views now allow for true low flight mode across the surface of planets.
  • Communicate with other players using expressive gestures available from the quick menu.

Character Customisation

  • Construct an Appearance Customiser in your base or freighter to personalise your appearance.
  • Play as a Gek, Vy’keen, Korvax or Traveller / Anomaly.

Freighter Enhancements

  • Assemble and upgrade a fleet of frigates, each specialised to excel in combat, exploration, trade, industry, or support. Command your frigates from the bridge of your freighter to complete real-time fleet missions.
  • Call on your fleet for assistance in space battles, or deploy them to help you explore a specific system.
  • Improved freighter base building allows for a truly custom capital ship.

Crafting and Resources

  • All core substances and resources have been reworked and rebalanced to increase consistency and realism.
  • Planetary resources have been expanded, with unique substances and items to find and refine based on the planet’s biome and weather, as well as stellar classification.
  • Deployable tech can be picked up and carried in your inventory.
  • Crafting is deeper with the addition of buildable refiners. Convert raw substances into more valuable materials for constructing advanced products and base parts.
  • Experiment with refiner recipes to discover all the possibilities!

Procedural Tech

  • Discover unique procedurally generated technology to upgrade your Exosuit, Multi-Tool and Starships.

Analysis Visor Enhancements

  • Quickly locate terrain resources and buried products with the improved analysis visor.
  • Set short-term goals by tagging the markers of points of interest.
  • Pinpoint your exact location on a planet with visible latitude and longitude coordinates.

Missions and Structure

  • The opening section of the game has been overhauled, introducing new story elements and an early taste of advanced gameplay features, as well as a new mission chain for players with bases.
  • Envoys in Space Stations offer rewards and tributes to high-ranking members of their Guilds
  • Mission types have been expanded, with photography, feeding, freighter attack and defence, archaeology, and specialised hunting missions now available.

Graphical Enhancements

  • Dramatically improved visuals bring more life than ever to planetary landscapes.
  • Experience a greater sense of planetary scale with massively improved draw distance.
  • Deep improvements to planetary terrain generation create more varied alien environments, featuring higher mountains and more navigable cave systems.
  • Planet surfaces now look more interesting and representative from orbit.
  • The universe is more diverse than ever with colour palette variety, dense forests and large trees, and abandoned and empty systems.
  • New dynamic tessellation enables detailed terrain height maps without sacrificing performance. Tessellation will be rolling out in parity to all platforms that can support it very soon.
  • Hazardous storms look more dramatic with new biome-specific particle effects.
  • Significantly more detail added to ship, NPC, and building textures.
  • Planetary rings of asteroids and improved space visuals make space more beautiful than ever.
  • Explore vast oceans of visually improved bodies of water with new continental terrain shapes.
  • Dynamic volumetric clouds create more realistic planetary atmospheres. Increased quality clouds will be rolling out in parity to all platforms very soon.

UI Overhaul

  • The HUD has been remixed to both improve readability and reduce intrusion on the gameplay area.
  • The visual location of messages is better prioritised to help emphasise critical information.
  • Quality of life improvements make the build menu and the quick menu more efficient.
  • Inventory stacks can now be split for a more streamlined experience.
  • Players with freighters can summon any of their personal starship fleet at any time.
  • Maintenance and repair interactions have had a visual and functional overhaul. Repairs now take place ‘in-world’, and can be carried out in incremental stages.
  • Players interested in salvage can repair damaged ships + Multi-Tools by gathering the right components and fixing damaged slots.

Space Station Marketplace

  • Purchase all your space exploration needs in the huge new Space Station Marketplace.
  • Exploration, Fauna and Flora
  • Find and excavate buried ruins with the Terrain Manipulator to unearth locked ancient treasures.
  • Use the Terrain Manipulator to locate buried technology modules and turn the salvaged components into new base parts with the Blueprint Analyser.
  • Some creature types will herd together, grazing and fleeing from danger as a group.
  • Creatures now respond more enthusiastically to being fed, recognising you as a friend and alerting nearby creatures to the food source.
  • Creature movements now appear more natural and intelligent, with improved AI and entirely revamped animations.
  • Sentinel behaviours and animations have been improved. Players can stand their ground in combat, or take advantage of the time between reinforcement waves to escape and find a place to avoid Drone scans and searches.
  • Find Navigation Data and use it in the overhauled Signal Booster to locate planetary structures.
  • Survive the threat of new hazardous flora and fauna. Be careful if you touch the eggs...

Audio

  • Creature voices are now more diverse, and NPC vocals have been updated to match their new set of animations.
  • New foley for the player character is audible throughout the game.
  • Ship sounds and combat audio have been improved.
  • The game soundtrack is expanded with several new music tracks composed by Paul Weir.

Patch Notes

Third Person

  • Third person camera for walking, jetpacking, swimming and in-ship flight
  • New player models
  • Completely reworked animation system
  • New animations for players, as well as NPCs and creatures
  • System and animations for gestures
  • Character customisation
  • Player character turns to look at points of interest
  • New get in / out of vehicle effect
  • Interactions show the player character where appropriate
  • Warping in ship is in third person
  • Resized various deployable tech to better fit third person mode

Missions

  • Real time missions
  • Scheduled missions
  • Multiplayer missions
  • Completely overhauled tutorial
  • New mission types - photography, feeding, freighter combat, archaeology, and specialised hunting missions
  • Guild envoy missions

Bases

  • Bases can be built anywhere
  • Players can own multiple bases
  • Hundreds of new base parts
  • Increased base complexity / size limits
  • Joint base building
  • Improved teleporting and selection between teleport destinations
  • Improved terrain editor modes and options to be more intuitive
  • Toned down saturation intensity of palette choices for colouring base building parts
  • Base terrain editing now stops when you hit the limit rather than overwriting old edits
  • Bases can now be deleted
  • Improved system for placing base building parts
  • Increased base building radius and made it expandable
  • Disabled base auto uploading, and added manual controls
  • Enabled downloading more than one external base from other players

Freighters

  • Frigate fleets feature - including missions, upgrade system, system combat and exploration assistance
  • Overhauled base building inside player freighters
  • Reworked and added procedural textures to freighter bridge hologram planet
  • Redesigned path from freighter hangar to bridge
  • Improved speed of airlock doors opening on freighters

Crafting and Resources

  • Reworked and rebalanced all core substances and resources
  • Deployable tech can now be picked up
  • Added refiner based crafting system
  • Added Craftable ammunition
  • Improved damage falloff on mining beam

UI / UX

  • Additional markers visible in analysis visor
  • Points of interest can be tagged from analysis visor
  • Latitude / longitude displayed on analysis visor
  • Improved HUD layout
  • HUD lines dynamically hidden with the corresponding UI elements
  • Improved notification layout
  • Improved build menu
  • Improved quick menu
  • Inventory stack splitting
  • New repair interface
  • All player owned ships can now be summoned
  • Added system for repairing damaged inventory slots
  • Backpack showing in your inventory will now match customised character backpack
  • Backpack bars display hazard protection and life support
  • In-ship map now highlights enemies
  • Improved docking indicators when flying
  • Completely reworked shop UI
  • Nanites no longer take up inventory slots
  • Scanning ships shows their slot count
  • Save slots are now sorted by timestamp
  • Galaxy map can show multiple markers for each system
  • Added dynamic suit protection inventory icon
  • Inventory full notifications now take into account cargo slots
  • Fixed camera voxel to star voxel in Galactic map
  • Can pin base building recipes on the HUD
  • Added danger icons to tentacle plants
  • Improved tech and product pinning, with more detailed guides to obtaining the build requirements
  • Improved compass
  • Improved HUD marker icons for objects of interest
  • Added multiplayer text chat on PC

Graphics and Planet Generation

  • Improved fog and increased draw distance
  • New terrain generation system for improved navigability and more varied earth-like and alien landscapes
  • Reduced situations where cave props can be spawned above ground
  • Improved particle systems fading out over distance
  • Added support for extremely large biome props
  • Improved and increased variety of clouds and cloud shadows seen from space
  • Improved planet surface rendering from space
  • Improved terrain lods and visuals when flying in from space
  • Improved colour selection during planet generation
  • Improved sky and fog colour selection
  • Tightened triplanar texture blend areas
  • New colour mapping system to create more varied and atmospheric visuals
  • Improved tree density
  • Tree size variation
  • Added empty systems, with no current inhabitants
  • Added abandoned systems, with derelict space stations
  • Improved storm visuals
  • Improved textures for ship, NPCs, and buildings
  • Added planetary ring system
  • Increased asteroids density in space
  • Improved space visuals
  • Added support for larger bodies of water
  • Character shadows for first person gameplay
  • Adjusted TAA settings to reduce shadow blurring on terrain
  • Added particle effect when flying above water
  • Splash particle effects
  • Inventory and pause menu now uses depth of field to blur in-game camera
  • Balanced intensity of lights in the Atlas station
  • Updated model of hologram backpack in suit upgrade chamber
  • Improved water surface and foam shaders
  • Improved water reflections to better match terrain
  • Improved imposter visuals and lighting to better match nearby objects
  • Switched object and terrain fading to use Blue Noise to give smoother transitions
  • Improved compression on some textures generated in-game
  • Improved terrain texture blending and selection
  • Improved sand and cave colour selection
  • Improved beach blending and visuals
  • Brightened cave interiors, especially at night
  • Improved storm effect fading as you enter buildings
  • Added gun model for ships
  • New high quality tree models and textures
  • Fixed an issue with landing pad UVs
  • Improved drone, quad and walker models
  • New drone texture effects
  • Added more varied underwater and underground objects
  • Improved appearance of Gravitino Balls
  • Major improvements to biome object placement
  • Improved crystal placement
  • Improved marker distances for gameplay props
  • Added terrain objects which cannot be destroyed by player ships
  • Improved colours, brightness, saturation of creature textures
  • Tweaked rock textures
  • Improved scale of underground objects
  • Tweaked poison blob particle effects
  • Improved cave biome glowing plant lights
  • Optimised cave biome prop performance
  • Improved bushes and underwater plants
  • Improved asteroid texture balance
  • Improved abandoned slimey diffuse colours
  • Improved under-foot dust effects
  • Improved heavy air in caves
  • Improved scale of gameplay plants
  • Improved toxic grass diffuse texture
  • Tweaked mountain fragments on certain biomes
  • Improved vertex displacement on flags to make them wave nicer
  • Improved smoke and damage effects on ships and distress beacons
  • Modified frequency of wordstones, crates, underground props and damaged machinery
  • Improved rare gem collection effect
  • Improved ship trail effects
  • New engine effect for ships

Space Stations and Buildings

  • Overhauled space station interior
  • New space station marketplace
  • New style for stairs in space station
  • Redesigned look of teleporter in space station
  • Added variation to building interior layouts and props
  • Added a small ramp to the drop pod for easier access
  • Improved building frequency
  • Added LOD system for base building parts to increase draw distances and complexities

Exploration, Fauna and Flora

  • New underground ruins building type
  • Buried technology modules and blueprint analysis
  • Overhauled signal booster and navigation data input
  • Procedurally generated technology
  • Procedurally generated products
  • Improved creature pathfinding
  • Improved creature response to feeding
  • Herd behaviour for creatures
  • Improved scales and maximum sizes of creatures
  • Improved sentinel drone behaviour, proximity indicator and escape gameplay
  • Improved matching of creature body parts to their role
  • Coprite improvements
  • New hazardous fauna
  • New hazardous flora
  • Improved scan ranges for biome specific plants
  • Added new armoured drone type
  • Must use the terrain editor to mine resource deposits
  • Improved Colossus speed and fuel tanks / consumption
  • Different ship classes use different amounts of launch fuel
  • New name generation system for planets / ships / weapons / creatures
  • Increased variety in creature descriptions
  • Nada + Polo's tasks are now tracked in the Mission Log
  • Fancier descriptions for planetary weather conditions
  • Changed starting Exosuit inventory size
  • Increased the number of Exosuit cargo slots available to purchase
  • Increased crafted item stack size in the Exosuit to 5

Controls and Combat

  • Climbing traversal more challenging and rewarding
  • Added ability to slide down cliffs
  • Player movement is more dynamic
  • Air resistance simulation for jetpack navigation
  • Multi-tool manual holstering / unholstering
  • Ship weapons can be used against ground targets
  • Splash damage added to ship weapons when used against ground targets
  • Improved low level flight, with destruction of terrain objects with which you collide
  • Fixed jitter on physics debris pieces
  • Stopped player colliding with tiny rocks on scorched biomes
  • Crit points on sentinel drones and quads
  • Combat scope module for the Multi-Tool
  • Personal forcefield module for the Multi-Tool
  • New grenade types
  • Improved weapon alternative mode, also with better HUD display
  • Sentinel drones can repair quads and walkers in battle
  • Improved sentinel quadruped behaviour, pouncing, evade
  • Improved walker behaviour with different attack modes
  • Extra armour plating added to sentinels arriving in combat
  • Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations

Audio

  • Updated creature vocals
  • New third person foley for player and NPCs
  • Additional loading music and a new track when starting normal mode
  • Revised ship engine sounds
  • Added low flying ship sounds
  • Revised underwater sounds
  • Improved combat audio and overhauled Quad and Walker audio
  • New NPC vocals
  • New Frigate audio

Stability / Balancing / Fixes

  • Fixed a number of issues with atmospherics and water rendering on the horizon
  • Fixed text clipping issues in some languages
  • Fixed certain cases where opening the settings menu silently changed resolution
  • Fixes for several uncommon out of memory crashes
  • Fixed transition between lighting when flying to space
  • Fixed and improved a number of situations for flattening terrain around buildings
  • Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet
  • Fixed crashed freighters having underground treasure too low to mine down to
  • Prevented dead planets ever having atmospheres
  • Prevented some story-critical buildings being placed underwater
  • Fixed lighting issues with double sided leaf shaders
  • Fixed repetitive tiling textures on some foliage leaves
  • Fixed issues with loading some particularly large saves
  • Fix for superconductive lock bug
  • Voice chat quality and reliability improvements
  • Fixed scan events for players who have managed to go off-grid
  • Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
  • Fixed rocks showing up as the wrong colour on frozen biomes
  • Fix occasional hang in asynchronous IO
  • Fixes for non-instance LODs
  • Added geometry streaming system
  • Made numerous memory savings to improve overall stability
  • Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction
  • Rebalanced AI ship damage
  • Balanced ship to ground target damage
  • High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X
  • Made numerous grass and foliage rendering optimisations
  • Optimised per-frame renderer memory usage
  • Optimised various engine components using async compute
  • Various optimisations
  • Various miscellaneous bug fixes
No Man's Sky Content Depot 275851
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