NEXT (UPDATE 1.5)
There are no official patch notes available for this build.
Via No Mans Sky website:
Multiplayer
- Team up with a small group of friends and explore the universe together, or be joined by random travellers.
- Help friends to stay alive, or prey on others to survive.
- Fight as a pirate or a wingman in epic space battles with friends and enemies.
- Group up to build communal bases, farms, and racetracks, and share your creations with all players online.
- Explore the galaxy at your own pace, or progress together from the very start of the game and all the way through the story.
- Progress together through the tutorial and story, or explore freely.
- Invite your friends aboard your Freighter and take on challenging multiplayer missions from the Galactic Commission Station on your bridge.
- Communicate with other players vocally using a headset, and / or converse using text chat on PC.
- While wandering the galaxy solo, continue to experience chance encounters with strange floating orbs.
Community Engagement
In-Game Community Content
- Soon after the release of No Man's Sky NEXT, Hello Games has planned its first season of weekly content and community events.
- This will be free for all players, with no microtransactions. Take part in these community missions to unlock new rewards and customisations.
- Players will also be able to interact with Xbox One Mixer streamers by helping or hindering their gameplay.
Galactic Atlas Website
- NEXT marks the launch of a new website dedicated to the community, which we’re calling the Galactic Atlas.
- The site features points of interest in the No Man’s Sky Euclid Galaxy, and will grow in functionality and expand over time, in part through your feedback.
- Key Regional Hubs are marked, with discovery statistics and community events appearing soon.
Base Building
- Bases can now be built anywhere on any planet, high in mountains or underwater.
- Hundreds of new base parts have been added to unlock more creative possibilities.
- Teleporters can now be built anywhere on the planet surface, and the teleporter menu has been reworked for ease of use.
- Base complexity and size limits have been dramatically increased.
- Players can own multiple bases, spread across regions, planets or star systems.
- Sculpt the terrain around your base with the improved terrain manipulator.
Third Person
- The game is fully playable in third or first person, both on-foot and in ship.
- Ship controls in both views now allow for true low flight mode across the surface of planets.
- Communicate with other players using expressive gestures available from the quick menu.
Character Customisation
- Construct an Appearance Customiser in your base or freighter to personalise your appearance.
- Play as a Gek, Vy’keen, Korvax or Traveller / Anomaly.
Freighter Enhancements
- Assemble and upgrade a fleet of frigates, each specialised to excel in combat, exploration, trade, industry, or support. Command your frigates from the bridge of your freighter to complete real-time fleet missions.
- Call on your fleet for assistance in space battles, or deploy them to help you explore a specific system.
- Improved freighter base building allows for a truly custom capital ship.
Crafting and Resources
- All core substances and resources have been reworked and rebalanced to increase consistency and realism.
- Planetary resources have been expanded, with unique substances and items to find and refine based on the planet’s biome and weather, as well as stellar classification.
- Deployable tech can be picked up and carried in your inventory.
- Crafting is deeper with the addition of buildable refiners. Convert raw substances into more valuable materials for constructing advanced products and base parts.
- Experiment with refiner recipes to discover all the possibilities!
Procedural Tech
- Discover unique procedurally generated technology to upgrade your Exosuit, Multi-Tool and Starships.
Analysis Visor Enhancements
- Quickly locate terrain resources and buried products with the improved analysis visor.
- Set short-term goals by tagging the markers of points of interest.
- Pinpoint your exact location on a planet with visible latitude and longitude coordinates.
Missions and Structure
- The opening section of the game has been overhauled, introducing new story elements and an early taste of advanced gameplay features, as well as a new mission chain for players with bases.
- Envoys in Space Stations offer rewards and tributes to high-ranking members of their Guilds
- Mission types have been expanded, with photography, feeding, freighter attack and defence, archaeology, and specialised hunting missions now available.
Graphical Enhancements
- Dramatically improved visuals bring more life than ever to planetary landscapes.
- Experience a greater sense of planetary scale with massively improved draw distance.
- Deep improvements to planetary terrain generation create more varied alien environments, featuring higher mountains and more navigable cave systems.
- Planet surfaces now look more interesting and representative from orbit.
- The universe is more diverse than ever with colour palette variety, dense forests and large trees, and abandoned and empty systems.
- New dynamic tessellation enables detailed terrain height maps without sacrificing performance. Tessellation will be rolling out in parity to all platforms that can support it very soon.
- Hazardous storms look more dramatic with new biome-specific particle effects.
- Significantly more detail added to ship, NPC, and building textures.
- Planetary rings of asteroids and improved space visuals make space more beautiful than ever.
- Explore vast oceans of visually improved bodies of water with new continental terrain shapes.
- Dynamic volumetric clouds create more realistic planetary atmospheres. Increased quality clouds will be rolling out in parity to all platforms very soon.
UI Overhaul
- The HUD has been remixed to both improve readability and reduce intrusion on the gameplay area.
- The visual location of messages is better prioritised to help emphasise critical information.
- Quality of life improvements make the build menu and the quick menu more efficient.
- Inventory stacks can now be split for a more streamlined experience.
- Players with freighters can summon any of their personal starship fleet at any time.
- Maintenance and repair interactions have had a visual and functional overhaul. Repairs now take place ‘in-world’, and can be carried out in incremental stages.
- Players interested in salvage can repair damaged ships + Multi-Tools by gathering the right components and fixing damaged slots.
Space Station Marketplace
- Purchase all your space exploration needs in the huge new Space Station Marketplace.
- Exploration, Fauna and Flora
- Find and excavate buried ruins with the Terrain Manipulator to unearth locked ancient treasures.
- Use the Terrain Manipulator to locate buried technology modules and turn the salvaged components into new base parts with the Blueprint Analyser.
- Some creature types will herd together, grazing and fleeing from danger as a group.
- Creatures now respond more enthusiastically to being fed, recognising you as a friend and alerting nearby creatures to the food source.
- Creature movements now appear more natural and intelligent, with improved AI and entirely revamped animations.
- Sentinel behaviours and animations have been improved. Players can stand their ground in combat, or take advantage of the time between reinforcement waves to escape and find a place to avoid Drone scans and searches.
- Find Navigation Data and use it in the overhauled Signal Booster to locate planetary structures.
- Survive the threat of new hazardous flora and fauna. Be careful if you touch the eggs...
Audio
- Creature voices are now more diverse, and NPC vocals have been updated to match their new set of animations.
- New foley for the player character is audible throughout the game.
- Ship sounds and combat audio have been improved.
- The game soundtrack is expanded with several new music tracks composed by Paul Weir.
Patch Notes
Third Person
- Third person camera for walking, jetpacking, swimming and in-ship flight
- New player models
- Completely reworked animation system
- New animations for players, as well as NPCs and creatures
- System and animations for gestures
- Character customisation
- Player character turns to look at points of interest
- New get in / out of vehicle effect
- Interactions show the player character where appropriate
- Warping in ship is in third person
- Resized various deployable tech to better fit third person mode
Missions
- Real time missions
- Scheduled missions
- Multiplayer missions
- Completely overhauled tutorial
- New mission types - photography, feeding, freighter combat, archaeology, and specialised hunting missions
- Guild envoy missions
Bases
- Bases can be built anywhere
- Players can own multiple bases
- Hundreds of new base parts
- Increased base complexity / size limits
- Joint base building
- Improved teleporting and selection between teleport destinations
- Improved terrain editor modes and options to be more intuitive
- Toned down saturation intensity of palette choices for colouring base building parts
- Base terrain editing now stops when you hit the limit rather than overwriting old edits
- Bases can now be deleted
- Improved system for placing base building parts
- Increased base building radius and made it expandable
- Disabled base auto uploading, and added manual controls
- Enabled downloading more than one external base from other players
Freighters
- Frigate fleets feature - including missions, upgrade system, system combat and exploration assistance
- Overhauled base building inside player freighters
- Reworked and added procedural textures to freighter bridge hologram planet
- Redesigned path from freighter hangar to bridge
- Improved speed of airlock doors opening on freighters
Crafting and Resources
- Reworked and rebalanced all core substances and resources
- Deployable tech can now be picked up
- Added refiner based crafting system
- Added Craftable ammunition
- Improved damage falloff on mining beam
UI / UX
- Additional markers visible in analysis visor
- Points of interest can be tagged from analysis visor
- Latitude / longitude displayed on analysis visor
- Improved HUD layout
- HUD lines dynamically hidden with the corresponding UI elements
- Improved notification layout
- Improved build menu
- Improved quick menu
- Inventory stack splitting
- New repair interface
- All player owned ships can now be summoned
- Added system for repairing damaged inventory slots
- Backpack showing in your inventory will now match customised character backpack
- Backpack bars display hazard protection and life support
- In-ship map now highlights enemies
- Improved docking indicators when flying
- Completely reworked shop UI
- Nanites no longer take up inventory slots
- Scanning ships shows their slot count
- Save slots are now sorted by timestamp
- Galaxy map can show multiple markers for each system
- Added dynamic suit protection inventory icon
- Inventory full notifications now take into account cargo slots
- Fixed camera voxel to star voxel in Galactic map
- Can pin base building recipes on the HUD
- Added danger icons to tentacle plants
- Improved tech and product pinning, with more detailed guides to obtaining the build requirements
- Improved compass
- Improved HUD marker icons for objects of interest
- Added multiplayer text chat on PC
Graphics and Planet Generation
- Improved fog and increased draw distance
- New terrain generation system for improved navigability and more varied earth-like and alien landscapes
- Reduced situations where cave props can be spawned above ground
- Improved particle systems fading out over distance
- Added support for extremely large biome props
- Improved and increased variety of clouds and cloud shadows seen from space
- Improved planet surface rendering from space
- Improved terrain lods and visuals when flying in from space
- Improved colour selection during planet generation
- Improved sky and fog colour selection
- Tightened triplanar texture blend areas
- New colour mapping system to create more varied and atmospheric visuals
- Improved tree density
- Tree size variation
- Added empty systems, with no current inhabitants
- Added abandoned systems, with derelict space stations
- Improved storm visuals
- Improved textures for ship, NPCs, and buildings
- Added planetary ring system
- Increased asteroids density in space
- Improved space visuals
- Added support for larger bodies of water
- Character shadows for first person gameplay
- Adjusted TAA settings to reduce shadow blurring on terrain
- Added particle effect when flying above water
- Splash particle effects
- Inventory and pause menu now uses depth of field to blur in-game camera
- Balanced intensity of lights in the Atlas station
- Updated model of hologram backpack in suit upgrade chamber
- Improved water surface and foam shaders
- Improved water reflections to better match terrain
- Improved imposter visuals and lighting to better match nearby objects
- Switched object and terrain fading to use Blue Noise to give smoother transitions
- Improved compression on some textures generated in-game
- Improved terrain texture blending and selection
- Improved sand and cave colour selection
- Improved beach blending and visuals
- Brightened cave interiors, especially at night
- Improved storm effect fading as you enter buildings
- Added gun model for ships
- New high quality tree models and textures
- Fixed an issue with landing pad UVs
- Improved drone, quad and walker models
- New drone texture effects
- Added more varied underwater and underground objects
- Improved appearance of Gravitino Balls
- Major improvements to biome object placement
- Improved crystal placement
- Improved marker distances for gameplay props
- Added terrain objects which cannot be destroyed by player ships
- Improved colours, brightness, saturation of creature textures
- Tweaked rock textures
- Improved scale of underground objects
- Tweaked poison blob particle effects
- Improved cave biome glowing plant lights
- Optimised cave biome prop performance
- Improved bushes and underwater plants
- Improved asteroid texture balance
- Improved abandoned slimey diffuse colours
- Improved under-foot dust effects
- Improved heavy air in caves
- Improved scale of gameplay plants
- Improved toxic grass diffuse texture
- Tweaked mountain fragments on certain biomes
- Improved vertex displacement on flags to make them wave nicer
- Improved smoke and damage effects on ships and distress beacons
- Modified frequency of wordstones, crates, underground props and damaged machinery
- Improved rare gem collection effect
- Improved ship trail effects
- New engine effect for ships
Space Stations and Buildings
- Overhauled space station interior
- New space station marketplace
- New style for stairs in space station
- Redesigned look of teleporter in space station
- Added variation to building interior layouts and props
- Added a small ramp to the drop pod for easier access
- Improved building frequency
- Added LOD system for base building parts to increase draw distances and complexities
Exploration, Fauna and Flora
- New underground ruins building type
- Buried technology modules and blueprint analysis
- Overhauled signal booster and navigation data input
- Procedurally generated technology
- Procedurally generated products
- Improved creature pathfinding
- Improved creature response to feeding
- Herd behaviour for creatures
- Improved scales and maximum sizes of creatures
- Improved sentinel drone behaviour, proximity indicator and escape gameplay
- Improved matching of creature body parts to their role
- Coprite improvements
- New hazardous fauna
- New hazardous flora
- Improved scan ranges for biome specific plants
- Added new armoured drone type
- Must use the terrain editor to mine resource deposits
- Improved Colossus speed and fuel tanks / consumption
- Different ship classes use different amounts of launch fuel
- New name generation system for planets / ships / weapons / creatures
- Increased variety in creature descriptions
- Nada + Polo's tasks are now tracked in the Mission Log
- Fancier descriptions for planetary weather conditions
- Changed starting Exosuit inventory size
- Increased the number of Exosuit cargo slots available to purchase
- Increased crafted item stack size in the Exosuit to 5
Controls and Combat
- Climbing traversal more challenging and rewarding
- Added ability to slide down cliffs
- Player movement is more dynamic
- Air resistance simulation for jetpack navigation
- Multi-tool manual holstering / unholstering
- Ship weapons can be used against ground targets
- Splash damage added to ship weapons when used against ground targets
- Improved low level flight, with destruction of terrain objects with which you collide
- Fixed jitter on physics debris pieces
- Stopped player colliding with tiny rocks on scorched biomes
- Crit points on sentinel drones and quads
- Combat scope module for the Multi-Tool
- Personal forcefield module for the Multi-Tool
- New grenade types
- Improved weapon alternative mode, also with better HUD display
- Sentinel drones can repair quads and walkers in battle
- Improved sentinel quadruped behaviour, pouncing, evade
- Improved walker behaviour with different attack modes
- Extra armour plating added to sentinels arriving in combat
- Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations
Audio
- Updated creature vocals
- New third person foley for player and NPCs
- Additional loading music and a new track when starting normal mode
- Revised ship engine sounds
- Added low flying ship sounds
- Revised underwater sounds
- Improved combat audio and overhauled Quad and Walker audio
- New NPC vocals
- New Frigate audio
Stability / Balancing / Fixes
- Fixed a number of issues with atmospherics and water rendering on the horizon
- Fixed text clipping issues in some languages
- Fixed certain cases where opening the settings menu silently changed resolution
- Fixes for several uncommon out of memory crashes
- Fixed transition between lighting when flying to space
- Fixed and improved a number of situations for flattening terrain around buildings
- Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet
- Fixed crashed freighters having underground treasure too low to mine down to
- Prevented dead planets ever having atmospheres
- Prevented some story-critical buildings being placed underwater
- Fixed lighting issues with double sided leaf shaders
- Fixed repetitive tiling textures on some foliage leaves
- Fixed issues with loading some particularly large saves
- Fix for superconductive lock bug
- Voice chat quality and reliability improvements
- Fixed scan events for players who have managed to go off-grid
- Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
- Fixed rocks showing up as the wrong colour on frozen biomes
- Fix occasional hang in asynchronous IO
- Fixes for non-instance LODs
- Added geometry streaming system
- Made numerous memory savings to improve overall stability
- Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction
- Rebalanced AI ship damage
- Balanced ship to ground target damage
- High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X
- Made numerous grass and foliage rendering optimisations
- Optimised per-frame renderer memory usage
- Optimised various engine components using async compute
- Various optimisations
- Various miscellaneous bug fixes
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Extra notes