Dota 2 update for 19 July 2018
ClientVersion 3038
Wendy
There are no official patch notes available for this build.
The following changelog has been automatically generated from GameTracking data.
General
- Updated localization files for English
English Localization
- DOTA_Tooltip_ability_ursa_fury_swipes_Description:
Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 15 seconds, the bonus damage is lost.› Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 20 seconds, the bonus damage is lost. - dota_tip_universal_35:
You can inform your team of active buffs or debuffs on your Hero by holding Alt and clicking on their icons.› You can inform your team of active buffs or debuffs on your Hero by holding Alt and clicking on their icons - this also works on enemy heroes. - dota_tip_beginner_20:
One runes will appear in the river every two minutes, either north of the middle lane or to the south. Both Runes will spawn from 40 minutes onward.› One rune will appear in the river every two minutes, either north of the middle lane or to the south. Both Runes will spawn from 40 minutes onward. - dota_tip_beginner_21:
If you have a Bottle, touching a Rune will store it for later use. Storing a Rune will also refill the Bottle.› If you have a Bottle, picking up a Rune will store it for later use. Storing a Rune will also refill the Bottle. - dota_tip_beginner_50:
You can use Healing Salves on your teammates to restore their health. Share the love!› You can use Healing Salves and Clarities on your teammates. Share the love! - dota_tip_intermediate_13:
Monkey King Bar will grant you True Strike, which prevents enemy Heroes from evading your attacks even when attacking uphill. True Strike does not work on enemy structures.› Monkey King Bar will grant you accuracy, which often prevents enemy Heroes from evading your attacks even when attacking uphill. - dota_tip_intermediate_30:
Use a Quelling Blade to cut down trees and carve your own path through the forests.› Use a Quelling Blade or Battlefury to cut down trees and carve your own path through the forests. - dota_tip_intermediate_35:
Buyback has a 8 minute cooldown.› Buyback has a cooldown of 8 minutes. - dota_tip_intermediate_38:
Hero illusions are instantly destroyed if they attack Roshan.› Hero illusions deal substantially less damage to Roshan. - dota_tip_intermediate_47:
You can use a Quelling Blade to destroy enemy observer and sentry wards.› You can use a Quelling Blade or Battlefury to destroy enemy observer and sentry wards; this is especially helpful for melee units to get hard to reach wards. - dota_tip_intermediate_55:
Roshan becomes stronger every 4 minutes, gaining additional health, damage, and armor.› Roshan becomes stronger every minute, gaining additional health, damage, and armor. - dota_tip_advanced_11:
Cheese can be sold for 500 gold.› Cheese and the Refresher Shard can both be sold for 500 gold. - dota_tip_advanced_23:
Shadow Blade can still be activated while channeling a Town Portal Scroll.› Shadow Blade can still be activated while channeling a Town Portal Scroll, or any channeling spell. - dota_tip_advanced_26:
Though illusions are not affected by auras, they will still grant shared auras from their original hero to nearby units.› Illusions grant shared auras from their original hero to nearby units. - dota_tip_hero_necrolyte_1:
Necrolyte's Ghost Shroud ability makes him immune to physical attacks, but he takes additional magical damage in this state.› Necrophos's Ghost Shroud ability makes him immune to physical attacks, but he takes additional magical damage in this state. - dota_tip_hero_earth_spirit_1:
Earth Spirit's Boulder Smash does not stun the unit directly targeted, only units hit by the Smashed unit or remnant.› Earth Spirit's Boulder Smash does not stun the unit directly targeted, only units hit by a Smashed remnant. - dota_tip_universal_62: Four bounty runes will spawn when the game begins and respawn every five minutes.
- dota_tip_universal_63: Jungle creeps give significantly less gold bounty and experience than lane creeps.
- dota_tip_universal_64: Buildings with active Backdoor Protection can be identified by the blue barrier around the building and a the shield icon next to its health bar.
- dota_tip_universal_65: Buildings provide True Sight, revealing invisible units nearby.
- dota_tip_universal_66: Siege creeps deal extra damage to towers and will target enemy buildings when possible.
- dota_tip_universal_67: If you're having trouble against a certain hero, try playing them. You will quickly learn their weaknesses.
- dota_tip_universal_68: All towers grant bonus armor to nearby allies; 2 armor for tier 1 towers, and 3 armor for all other towers.
- dota_tip_universal_69: The Muted status prevents a hero from using items.
- dota_tip_universal_70: The Silenced status prevents a hero from using abilities.
- dota_tip_universal_71: The Break status prevents the passive abilities of a hero from triggering.
- dota_tip_intermediate_1: Starting at 40 minutes, power runes will spawn at both rune spots in the river.
- dota_tip_intermediate_2: Items in your backpack or stash cooldown at half the regular rate.
- dota_tip_intermediate_65: Scan won't reveal enemy heroes fully inside Roshan's pit, but can reveal enemy heroes around it.
- dota_tip_advanced_8: When attacking with a Desolator, even the first attack will benefit from reduced armor on the target.
- dota_tip_advanced_33: Tier 1 towers do not have backdoor protection.
- dota_tip_advanced_34: Tier 2 towers' backdoor protection is disabled if an enemy creep is nearby. Each Tier 2 tower's backdoor protection is independent of the others.
- dota_tip_advanced_35: All Tier 3 and 4 towers, Barracks, and the Ancient share their backdoor protection which is disabled when an enemy creep is near any part of the base.
- dota_tip_advanced_36: Backdoor protection continues to be disabled for a short time even after all enemy creeps have left the area.
- dota_tip_advanced_37: Blademail returns the same damage type as was received.
- dota_tip_advanced_38: Blademail returned damage always pierces spell immunity.
- dota_tip_advanced_39: Eye of Skadi pierces Spell Immunity and cannot be dispelled.
- dota_tip_advanced_40: Remember to always carry a Town Portal Scroll.
- dota_tip_hero_axe_2: Axe's Berserker's Call goes through spell immunity, making it effective at locking down enemies with Black King Bar.
- dota_tip_hero_axe_3: Using Eul's Scepter on Axe after his Berserker's Call is an effective way to mitigate damage that allies take from his Counter Helix.
- dota_tip_hero_axe_4: Axe gains a movement speed bonus for every enemy that is currently affected by Battle Hunger. This includes enemy creeps and neutrals.
- dota_tip_hero_axe_5: Axe's illusions, for example from the Illusion rune or Manta Style, have a full strength Counter Helix
- dota_tip_hero_axe_6: Axe's Culling Blade can kill targets even through Dazzle's Shallow Grave or Oracle's False Promise.
- dota_tip_hero_earthshaker_2: Earthshaker's Fissure will move any unit caught in it's path to one side or the other, allowing him to move allies or enemies into more adventageous positions.
- dota_tip_hero_earthshaker_3: Since Eartshaker's damage bonus from Enchant Totem lasts longer than the cooldown of the spell itself, allowing him to deal massive amounts of physical damage if used before and during the fight.
- dota_tip_hero_earthshaker_4: Earthshaker heavily relies on items like Blink Dagger and Force Staff to get into a good position to use his spells. Limiting his mobility is crucial for mitigating his damage output.
- dota_tip_hero_earthshaker_5: Earthshaker's Enchant Totem has true strike, making him very effective against heroes with evasion like Phantom Assassing or items like Butterfly.
- dota_tip_hero_earthshaker_6: Unlike Earthshaker's other abilities, Echo Slam has a very short cast time, making it great for starting fights with enemies before they can react with defensive items.
- dota_tip_hero_earthshaker_7: The long range of Fissure is great for blocking off an enemy's path to escape or even preventing allied creeps from advancing for a small amount of time.
- dota_tip_hero_earthshaker_8: A lot of Earthshaker's utility comes from the massive amount of disable he can output. Magic immunity from an item like Black King Bar is crucial to mitigating his effectiveness.
- and 64 more.
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Extra notes