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The Elmian Warrior update for 20 July 2018

Patch Released: Apology + SEQUEL IN THE WORKS

Share · View all patches · Build 2954747 · Last edited 15 March 2019 – 17:54:07 UTC by Wendy

Patchnotes via Steam Community

Hello everyone, it's time for a long overdue update. I'm sorry I didn't get this out far sooner:

  • 'Load Game' is now the default option on the title screen. This was done to solve a save-eating issue someone brought up
  • In the intro, the camera now follows Fiona properly
  • Fixed the 'REX X' typo in Trak's dialog
  • Fixed certain controller bindings from not saving properly
  • Other minor tweaks and fixes

Next, I would like to apologize for a number of things I wasn't able to add or fix. (Auto-run toggle, achievements, everything about the save system)

I know you don't want to hear excuses, but because of a major issue with the save system, there is no way I can do any of this without ruining your save files; reason being I used the save system that was built in the engine instead of making my own. (It's an awful way of doing it, I should have known) If it weren't for this, I would happily add things like autosave and achievements.

For that, I am sorry. I will not repeat this mistake in the future.

Speaking of the future... SEQUEL!

I've had this brewing up on Twitter for a while now. I'm not yet sure if it's going to be a true sequel, or a reboot/spiritual successor. Anything I talk about here could turn out completely different from the final game. Anyway, I have lots of ideas I am excited for! The setting, new gameplay elements, and much more, while also addressing the mistakes I made with The Elmian Warrior.

And yes, I will make the save system properly this time. You have my word.

I've got a very interesting idea for how the overworld will work; it will be customizable to a degree, though the full idea on the mechanics aren't 100% done, so I won't yet go into details on that.


I wanted to post a gif but it wouldn't let me D:

Combat is much more fun and fast-paced IMO, with the addition of the Dash. It works similarly to a dodge roll, but it also has some offensive capabilities, like debuffing enemies. I'm considering letting the player decide what debuff to apply, but by default, dashing through enemies will temporarily make them more susceptible to damage! Still images do not do this game justice.

Release Date: Not in a long time.

If you are interested in seeing this game develop, you should follow me on Twitter!


This game will not be called The Elmian Warrior 2 because that's super annoying to explain in real life.

Windows The Elmian Warrior Content Depot 667511
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