The following changelog has been automatically generated from GameTracking data.
General
- Updated localization files for Swedish, Bulgarian, Danish, English, French, German, Greek, Hungarian, Italian, Polish, Russian, Spanish, Turkish, Ukrainian, Portuguese-Brazil, Czech, Simplified Chinese, and Norwegian
English Localization
- UnlockStyle_PreReq_Gem:
- Have %s1 [%s2 - %s3]› - %s1 [%s2 - %s3] - UnlockStyle_PreReq_Compendium:
- Have Level %s1 %s2 Compendium› - Level %s1 %s2 Compendium - dota_tip_universal_10:
Anyone can buy wards, and anyone can buy or upgrade the courier. If your team needs something, don't be afraid to buy it!› Anyone can buy wards, and anyone can buy the courier. If your team needs something, don't be afraid to buy it! - dota_tip_beginner_20:
Two Runes will appear in the river every two minutes, one north of the middle lane and the other to the south. One of them will always be a Bounty Rune.› One runes will appear in the river every two minutes, either north of the middle lane or to the south. Both Runes will spawn from 40 minutes onward. - dota_tip_beginner_44:
You can temporarily fortify your structures, preventing all damage to them, by using the Glyph of Fortification. Use it wisely; it has a very long cooldown.› You can temporarily fortify your structures and creeps, preventing all damage to them, by using the Glyph of Fortification. Use it wisely; it has a very long cooldown. - dota_tip_intermediate_4:
Neutral creeps spawn at the 30 second mark, and then at every minute mark thereafter.› Neutral creeps spawn at the one minute mark, and then at every minute mark thereafter. - dota_tip_intermediate_26:
The Damage Blocked values on a Stout Shield, Poor Man's Shield, and Vanguard refer to the type of Hero carrying the shield, not the type of attacker.› The Damage Blocked values on a Stout Shield, Vanguard or Crimson Guard refer to the type of Hero carrying the shield, not the type of attacker. - dota_tip_intermediate_27:
Dagon, Necronomicon, Diffusal Blade, and Boots of Travel can be upgraded by purchasing their recipes again.› Dagon, Necronomicon, and Boots of Travel can be upgraded by purchasing their recipes again. - dota_tip_intermediate_46:
You can destroy allied Towers when they are below 10% health. Denying a Tower drastically reduces how much gold the enemy receives for its destruction.› You can destroy allied Towers when they are below 10% health. Denying a Tower gives no gold to the enemy for its destruction. - dota_tip_intermediate_52:
Denied creeps grant 50% of their normal experience.› Denied creeps grant 25% of their normal experience - to both teams. - dota_tip_intermediate_53:
Use the Flying Courier's Speed Boost wisely. It has a very long cooldown.› Use the Flying Courier's Shield wisely. It has a very long cooldown. - dota_tip_intermediate_56:
The Bounty Runes that spawn at the start of the match provide double their usual gold but no experience.› Bounty Runes provide gold to the entire team regardless of which hero picks them up. - dota_tip_advanced_20:
One point of Agility increases hero attack speed by 1, and armor by 0.14.› One point of Agility increases hero attack speed by 1, armor by 0.14 and move speed by 0.05%. - dota_tip_advanced_21:
One point of Intelligence adds 12 maximum mana, 0.04 mana regeneration per second, and spell damage is increased by 1% for every 14 points› One point of Intelligence adds 12 maximum mana, 1.8% mana regeneration, and spell damage is increased by 1% for every 15 points - dota_tip_advanced_22:
One point of Strength adds 20 maximum health, as well as 0.06 health regeneration per second.› One point of Strength adds 18 maximum health, as well as 0.55% health regeneration and 1% magic resistance for every 13 points. - DOTA_Style_The_Lightning_Orchid_Retro_0: Revived
- DOTA_Style_The_Lightning_Orchid_Retro_1: Exceptional
- DOTA_Style_Leviathan_Whale_Blade_Retro_0: Revived
- DOTA_Style_Leviathan_Whale_Blade_Retro_1: Exceptional
- DOTA_Style_Fin_Kings_Charm_Retro_0: Revived
- DOTA_Style_Fin_Kings_Charm_Retro_1: Exceptional
- DOTA_Style_Tormented_Staff_Retro_0: Revived
- DOTA_Style_Tormented_Staff_Retro_1: Exceptional
- DOTA_Style_Cauldron_of_Xahryx_Retro_0: Revived
- DOTA_Style_Cauldron_of_Xahryx_Retro_1: Exceptional
- dota_tip_advanced_32: Cleave damage is physical damage that is not mitigated by armor.
- dota_tip_lore_1: Atos, the Lord of Blight, has a fragment of his essence stored in the Rod of Atos.
- dota_tip_lore_2: The Eye of Skadi was guarded by the Azure dragons.
- dota_tip_lore_3: The Shadow Blade was once the sword of a now long-forgotten king.
- dota_tip_lore_4: Crystal Maiden and Lina are sisters.
- dota_tip_hero_antimage_1: Magic Immunity will prevent Anti-Mage's Mana Break ability from burning mana or doing extra damage.
- dota_tip_hero_axe_1: Axe's Battle Hunger effect can be dispelled by last hitting a lane creep or neutral.
- dota_tip_hero_bane_1: Attacking an ally under the effect of Bane's Nightmare will release them from the Nightmare but cause you to be Nightmared instead.
- dota_tip_hero_bloodseeker_1: It is possible to use a Town Portal Scroll while Ruptured by Blood Seeker without taking further damage.
- dota_tip_hero_crystal_maiden_1: Crystal Maiden's Frostbite is not only a root, but a very short stun, good for interrupting a hero channeling a spell.
- dota_tip_hero_drow_ranger_1: Drow Ranger's Frost Arrows will not draw creep aggro if cast manually rather than auto-cast during an attack. You can use this to harass in lane.
- dota_tip_hero_earthshaker_1: Earthshaker's Echo Slam ability does more damage when many enemy units are in the area of effect. Try to spread out when facing Earthshaker.
- dota_tip_hero_juggernaut_1: Juggernaut's Omnislash splits attacks randomly between nearby targets - having many enemy units near Juggernaut will cause each of them to take a smaller amount of damage, instead of focusing all the hits on a single target.
- dota_tip_hero_mirana_1: Mirana's Sacred Arrow will fly through units friendly to Mirana.
- dota_tip_hero_morphling_1: Silence can be effective at locking down a slippery Morphling.
- dota_tip_hero_shadow_fiend_1: Shadow Fiend's Requiem of Souls will be cast on death, even if Shadow Fiend is affected by Break.
- dota_tip_hero_phantom_lancer_1: Phantom Lancer often chooses to build a Diffusal Blade; Magic Immunity from a Black King Bar can be used to counter this effect.
- dota_tip_hero_puck_1: Silence can be effective at locking down a tricky Puck.
- dota_tip_hero_pudge_1: Pudge's Dismember ability is channelled and can be interrupted with a silence or stun.
- dota_tip_hero_razor_1: Razor's Plasma Field ability does more damage the further away a target is.
- dota_tip_hero_sand_king_1: Sand King's Epicenter ability will continue to pulse for the full duration, even if Sand King himself dies.
- dota_tip_hero_storm_spirit_1: Silence can be effective at locking down an evasive Storm Spirit.
- dota_tip_hero_sven_1: Sven's Great Cleave causes physical damage in an area that is not mitigated by armor.
- dota_tip_hero_tiny_1: Units affected by Tiny's Toss will take double damage from Tiny's Avalanche.
- dota_tip_hero_vengeful_spirit: Vengeful Spirit's Vengeance Aura will increase base damage and damage from a hero's primary stat. Extra damage, for example from a Divine Rapier, will not be increased.
- and 98 more.
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