I am proud to announce that Timbertales is now full released, yeah!
There are some major changes included in this step – I will describe them in detail below, but first of all: I want to thank everybody, who supported Timbertales by feedback, questions or even money. I am very happy that I was able to develop Timbertales this far and this was only possible, because of your kindness and support. Thank you!
Lets get on to the changes for the release version:
I think I don't have to tell you much here. I added 30 achievements with their own pictures and challenges. There are also some hidden achievements, so good luck achieving them all!
Improvements to the game
I increased the game speed a bit, so everything should feel a bit more fast paced. The attack animations should close the distance to your opponent and making the combat feeling more enjoyable. I spend also a lot of time into bug fixing, which includes problems with fullscreen mode, crashes in missions or wrong counting map objectives.
All units should feel more alive by now. I added new idle animations for every unit to make the game more lively.
There were a lot of sound effects, which were annoying or not matching at all. I made a lot of changes to the sound effects and I hope you like them.
Of course there were also a lot of code changes and cleanup overall. I wish you a lot of fun while playing Timbertales and feel free to share your thoughts!
Future of Timbertales
I want to be open and share some insights with you. Unfortunately Timbertales didn't sale very well and I didn't received so much feedback I would have hoped for! Nevertheless there are some fans and I am still willing to invest time into the game. My backlog is full of cool features and updates, but how to say the game needs to pay off a bit first. I don't want to earn a million bugs that said, but I can't invest full time into a game, when I have less than two sales / week.
So summarised if there is good feedback and the game performs quite well in future. I will invest more time :)