Hey everyone!
We’d like to extend a huge thanks to all of you who posted feedback on social networks and forums – we’re now bringing a highly requested feature to Masters of Anima: difficulty levels.
Changes brought by the Patch
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3 difficulty levels are added:
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Master : The original level of difficulty of the game. For players looking for intense and tactical battles.
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Enemies have standard health points
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Enemies become enraged after a short time
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Guardians destroyed in battle only give back 50% of their Anima to Otto
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Shaper: For players looking for a more accessible experience.
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Enemies have 25% less health points
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Enemies become enraged after a long time
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Guardians destroyed in battle give back 75% of their Anima to Otto
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Apprentice: For looking looking for quick and approachable battles.
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Enemies have 50% less health points
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Enemies never become enraged
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Guardians destroyed in battle give back 100% of their Anima to Otto
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New control schedule regarding the Action Order:
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In the base game:
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Pressing the Action Order once sent the order to one selected Guardian
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Holding the Action Order sent the order to every selected Guardian
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In the Patch:
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Pressing the Action Order once sends the order to every selected Guardian
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Holding the Action Order sends the order to every selected Guardian one by one
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This new control schedule is activated by default but players wishing to revert to the original control schedule can go to the Options Menu.
How does the Difficulty System work?
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When creating a New Game, the game asks you to pick a difficulty level.
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Difficulty can be changed in the Level Selection screen.
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Difficulty can also be changed in-game but only by being decreased.
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You can switch from “Master” to “Shaper” but you cannot switch from “Shaper” to “Master” without resetting the level.
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When you finish a level in a difficulty, your score is applied to every lower difficulty :
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If you finish a level with an A in “Master”, you get also an A in “Shaper” and “Apprentice” difficulty as well.
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The Level Selection Screen shows you which level you finished in which difficulty.
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Achievements are not impacted by the selected difficulty. You can get every achievement of the game in “Apprentice” mode.
Changed files in this update