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Via CS:GO Blog:

MISC

  • Fixed end of round panel sometimes incorrectly showing defuse with 0.000 seconds remaining for players or bots who joined the server mid-round, even if they didn’t defuse the bomb.
  • Fixed some broken materials on the Leet Crew character models.

SOUND

(Thanks to /u/slothSquadron and CSGO community for repro movies and feedback.)

  • Lowered volume of select ambient sounds in Nuke.
  • Fixed bug where USP-S and M4A1-S were playing distant versions beyond their max audible distance.
  • Lowered volume of helicopter sounds.
  • Lowered DSP effects on Glock and AK47.
  • Added missing snd_lvl to M4A1 so it can receive DSP effects.
  • Removed lapping water sound from fountain in Overpass.
  • Fixed bug where jump landing sounds became silent before their maximum audible distance.
  • Fixed bug where Cache outdoor reverb sounded like it was indoors.

SDK

  • Fixed vbsp and hlmv tools to correctly handle paths that contain spaces.

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for Portuguese-Brazil, Bulgarian, Czech, Danish, Dutch, Finnish, German, Greek, Hungarian, Japanese, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish, Traditional Chinese, Thai, Turkish, and Ukrainian
Counter-Strike Global Offensive Beta Common Depot 731
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Windows Counter-Strike Global Offensive Beta Win Bin Depot 732
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macOS Counter-Strike Global Offensive Beta Mac Bin Depot 733
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Linux Counter-Strike: Global Offensive Beta Linux Bin Depot 734
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