Via the Steam Store:
- Bounty Runes now spawn every 5 minutes
- Bounty Runes now grants gold to each player (40 + 3/min)
- Bounty Runes now fully fills bottles
- Bottles heal rate increased from 80/40 HP/MP to 100/50
- Melee Creeps base gold bounty reduced by 2
- Range Creeps base gold bounty reduced by 1
- Range Creeps gold bounty increase per upgrade changed from 1 to 3 (With these changes, the total gold difference on the map at 40 minutes is 2052 less gold)
- Melee Barracks team bounty reduced from 225 to 175
- Ground Courier bounty reduced from 175 to 125 (Flying Courier is still 175)
- Tower denies now remove all gold instead of just half (previously it gave 50/60/70/80 for tier 1/2/3/4 denies)
- Agility heroes base strength increased by 1
- Intelligence heroes base intelligence reduced by 2, except for bane (base damage adjusted to remain the same)
- Neutral camp stack bounty increased from 20% to 25%
- Ancient HP regen increased from 8 to 12
- Observer Wards restock cooldown reduced from 150 to 135
- Observer Wards cost reduced from 80 to 75
- Enchanted Mango HP regen reduced from 0.7 to 0.6
- Roshan Slam damage growth increased from 8 per minute to 10
- Roshan base damage increased from 65 to 75
- Roshan base health increased from 5500 to 6000
- Removed a tree to the bottom right of the dire mid lane, near the map ledge
- Minor adjustments to the position of the powerup runes
- Reduced spawn box sizes for a few of Dire neutral spawns
- Removed a tree to the right of the bottom Radiant bounty rune
- Moved the bottom Dire T1 tower slightly down
- Moved the bottom Dire bounty rune slightly to the right
- Moved the bottom Dire shrine location slightly down
- Moved the top Dire T1 slightly to the right
- Slight adjustments to the line of sight and trees to the left of the mid Dire T1
- Ranged creeps now always spawn behind the melee creeps
- Captains Mode round time increased from 30 to 35
- Captains Mode second ban phase order changed from 2nd/1st/2nd/1st to 1st/2nd/1st/2nd
Extra notes