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7.14:

  • Enabled Techies in Captains Mode

  • First creep wave no longer draws aggro on the side lanes until they meet the other wave

  • Skull Basher: Now uses Mithril Hammer instead of Javelin. Gives +25 Damage and +10 Strength.

  • Skull Basher: Bash no longer pierces evasion

  • Abyssal Blade: Now grants +25 Damage

  • Abyssal Blade: Bash no longer pierces evasion

  • Monkey King Bar: Now uses Demon Edge, Quarterstaff and Javelin. Gives +52 Damage and 10 Attack Speed.

  • Monkey King Bar: Procs changed from 60 Pure damage to 100 Magical damage

  • Maelstrom: Now uses Javelin instead of Gloves and Recipe.

  • Maelstrom: No longer gives +25 Attack Speed

  • Maelstrom: Chain Lightning damage increased from 120 to 170

  • Maelstrom: Procs can no longer be evaded

  • Mjollnir: Procs can no longer be evaded

  • Mjollnir: Chain Lightning damage increased from 150 to 170

  • Mjollnir: Attack speed reduced from 80 to 75

  • Battle Fury: Now requires a 300 gold recipe

  • Blink Dagger: Cooldown increased from 14 to 15

  • Boots of Travel: Building prioritization range increased from 700 to 900

  • Dagon: Manacost rescaled from 180 to 120/140/160/180/200

  • Force Staff: Now requires a Ring of Regeneration instead of a Ring of Health (total price is still the same)

  • Force Staff: Manacost increased from 25 to 100

  • Force Staff: Health regen reduced from 5 to 2

  • Hurricane Pike: Health regen reduced from 5.5 to 2

  • Hurricane Pike: Manacost increased from 25 to 100

  • Helm of the Dominator: Health regen decreased from 8 to 7

  • Helm of the Dominator: No longer grants +5 attack speed to the item holder

  • Helm of the Dominator: Bounty increased from 125 to 200

  • Linken's Sphere: All Stats reduced from 15 to 13

  • Magic Wand: Now requires a 150 gold recipe instead of a Mango

  • Magic Wand: Now provides +3 All Stats instead of +2 All Stats and 1.5 HP Regen

  • Magic Wand: Max Charges increased from 17 to 20

  • Enchanted Mango: On sale now from 100 to 70

  • Enchanted Mango: Health regen decreased from 1 to 0.7

  • Enchanted Mango: Consumed Mana restore reduced from 175 to 125

  • Enchanted Mango: Daily Bonus Hero now gives 2 Mangoes

  • Necronomicon: Duration increased from 50 to 60

  • Phase Boots: During Phase your base turn rate is improved to 1.0 (the highest value, can still be lowered by other effects)

  • Phase Boots: Active duration increased from 2.5 to 3 seconds

  • Phase Boots: Active speed reduced from 24/20% to 20/16%

  • Observer Ward: Gold/XP Bounty rescaled from a constant 100 Gold and 100 XP to growing over time with 100 + 2/min Gold and 50 + 4/min XP

  • Sange: Recipe cost increased from 500 to 700

  • Sange: Now grants Greater Maim

  • Heaven's Halberd: Now grants Greater Maim

  • Yasha: Recipe cost increased from 500 to 700

  • Manta Style: Recipe cost lowered from 900 to 500

  • Alchemist: Chemical Rage Health regen increased from 40/48/56 to 40/55/70

  • Alchemist: Bounty Runes bonus gold increased from 2.5 to 3x

  • Ancient Apparition: Chilling Touch damage rescaled from 30/45/60/75 to 20/40/60/80

  • Ancient Apparition: Chilling Touch no longer pierces Spell Immunity

  • Arc Warden: Magnetic Field cooldown reduced from 35/30/25/20 to 20

  • Arc Warden: Level 15 Talent changed from +3s Flux Duration to +400 Flux Cast Range

  • Axe: Battle Hunger manacost rescaled from 75 to 50/60/70/80

  • Axe: Base movement speed increased by 5

  • Batrider: Base strength increased by 3

  • Bloodseeker: Blood Rite ground vision now increased to match the AoE of the spell (from 400 to 600)

  • Bloodseeker: Bloodrage cooldown reduced from 12/10/8/6 to 9/8/7/6

  • Brewmaster: Primal Split Fire Permanent Immolation damage increased from 15/30/45 to 20/40/60

  • Broodmother: Spiderite bounty reduced from 16-21 gold and 20 exp to 3 gold and 3 xp

  • Broodmother: Spiderling bounty reduced from 11-13 gold and 31 exp to 9 gold and 9 xp

  • Broodmother: Spiderite armor reduced from 8 to 0

  • Broodmother: Spiderling armor reduced from 8 to 0

  • Broodmother: Spiderling damage reduced from 18-19 to 14-16 (~19% less)

  • Broodmother: Spawn Spiderling manacost reduced from 120 to 100

  • Broodmother: Spawn Spiderling cooldown reduced from 10 to 11/10/9/8

  • Chen:  Hand of God heal improved from 250/375/500 to 250/400/550

  • Crystal Maiden: Base armor increased by 1

  • Crystal Maiden: Freezing Field attack speed slow increased from 30 to 60

  • Dark Seer: Wall of Replica illusions incoming damage reduced from 300% to 200%

  • Dark Seer: Wall of Replica illusions outgoing damage increased from 60/75/90% to 70/85/100%

  • Dark Seer: Wall of Replica now auto attacks the hero it made the illusion of (can still be controlled)

  • Dark Willow: Bedlam damage reduced from 60/140/220 to 60/120/180

  • Dark Willow: Bedlam rotation duration increased from 1.5 to 1.8 seconds

  • Dark Willow: Cursed Crown no longer grants vision after it stuns

  • Dark Willow: Level 25 Talent increased from +1 Terrorize Duration to +1.5

  • Dazzle: Fixed Poison Touch effective area covered not scaling properly with cast range bonuses

  • Death Prophet: Base Health regen reduced from 2 to 1.5

  • Earthshaker: Base damage increased by 3

  • Ember Spirit: Flame Guard magical damage absorbed rescaled from 50/200/350/500 to 80/220/360/500

  • Ember Spirit: Searing Chains duration rescaled from 1/2/2/3 to 1.5/2/2.5/3

  • Ember Spirit: Searing Chains now does damage in 0.5 second intervals

  • Ember Spirit: Searing Chains total damage rescaled from 80/120/240/300 to 90/160/230/300

  • Enigma: Malefice stun duration rescaled from 0.25/0.5/0.75/1 to 0.4/0.6/0.8/1.0

  • Enigma: Malefice cooldown rescaled from 15 to 18/17/16/15

  • Enigma: Malefice manacost reduced from 110/130/150/160 to 100/120/140/160

  • Faceless Void: Chronosphere cooldown increased from 140/125/110 to 140/130/120

  • Invoker: Invoke manacost reduced from 60 to 40

  • Io: Tether can now target Spell Immune allies

  • Io: Tether cast point changed from 0.001 to 0

  • Io: Tether no longer applies slow on impact

  • Io: Spirits now apply a 20/40/60/80% movement speed slow on impact for 0.3 seconds

  • Io: Spirits now have two fixed positions they go to, 700 and 100 (No longer granular with toggles, but just a single press action)

  • Io: Spirits In/Out is just one ability now, alternates the direction (has a 1.5 second cooldown, same hotkey as spirits ability. Base cooldown/duration is still the same)

  • Io: Spirits creep damage increased from 8/14/20/26 to 10/18/26/34

  • Io: Spirits manacost from 150 to 120/130/140/150

  • Io: Spirits collision AoE increased from 70 to 110

  • Io: Spirits explosion damage AoE increased from 300 to 360

  • Io: Level 10 Talent changed from +400  Spirits Max Range to +25% XP

  • Io: Level 25 Talent changed from Tether Stuns to -60s Relocate Cooldown

  • Leshrac: Lightning Storm manacost increased from 75/90/105/120 to 80/100/120/140

  • Lich: Level 20 Talent increased from +120 Gold/Min to +180

  • Lycan: Summon Wolves health increased from 200/240/280/320 to 230/260/290/320

  • Lycan: Summon Wolves damage increased from 17/28/37/46 to 26/34/42/50

  • Mirana: Leap speed buff duration increased from 2 to 2.5

  • Mirana: Leap attack speed rescaled from 25/50/75/100 to 40/60/80/100

  • Mirana: Moonlight Shadow now grants 15% movement speed bonus while invisible

  • Monkey King: Primal Spring manacost reduced from 130/120/110/100 to 100

  • Morphling: Adaptive Strike Talent now has a 300 cast range buffer for the secondary targets

  • Morphling: Level 10 Talent from +300 Waveform Range to +350

  • Morphling: Level 25 Talent from +2 Multishot Adaptive Strike to +3

  • Necrophos: Reaper's Scythe respawn time penalty increased from 10/20/30 to 15/30/45

  • Omniknight: Purification cooldown increased from 11 to 14/13/12/11

  • Omniknight: Base armor reduced by 1

  • Outworld Devourer: Fixed Arcane Orb not using mana if it misses on the target

  • Outworld Devourer: Arcane Orb manacost increased from 100/120/140/160 to 110/140/170/200

  • Ogre Magi: Bloodlust on self now grants you 30/50/70/90 Attack Speed (default is 30/40/50/60)

  • Pangolier: Rolling Thunder no longer gets canceled when rooted or disabled (rolls in place instead)

  • Pangolier: Rolling Thunder cooldown increased from 70/65/60 to 70

  • Pangolier: Swashbuckle manacost increased from 70/80/90/100 to 80/90/100/110

  • Pangolier: Shield Crash cooldown increased from 13 to 19/17/15/13

  • Pangolier: Fixed Shield Crash counting Spell Immune heroes

  • Pangolier: Level 10 Talent reduced from +2 Mana Regen to +1.5

  • Pudge: Base damage increased by 7

  • Pudge: Rot slow reduced from 17/22/27/32 to 11/18/25/32

  • Pugna: Base armor increased by 1

  • Pugna: Level 15 Talent increased from +2 Nether Ward Health to +3

  • Puck: Level 20 Talent from -5s Waning Rift Cooldown to -8s

  • Queen of Pain: Sonic Wave damage increased from 290/380/470 to 320/410/500

  • Queen of Pain: Sonic Wave Scepter damage increased from 325/440/555 to 370/480/590

  • Riki: Tricks of the Trade now attacks at a slower pace, nerfed from 0.5/0.45/0.4 to 0.6/0.55/0.5

  • Rubick: Telekinesis lift duration rescaled from 1.5/1.75/2/2.25 to 1.1/1.5/1.9/2.3

  • Sand King: Caustic Finale no longer triggers when a unit is denied

  • Shadow Demon: Strength growth increased from 2.2 to 2.4

  • Shadow Fiend: Level 10 Talent reduced from 10% Spell Amplification to 8%

  • Shadow Fiend: Level 15 Talent reduced from +40 Movement Speed to +35

  • Shadow Shaman: Fixed Ether Shock effective area covered not scaling properly with cast range bonuses

  • Silencer: Glaives of Wisdom from 15/30/45/60% to 25/40/55/70%

  • Silencer: Global Silence duration increased from 4/5/6 to 4.5/5.25/6

  • Silencer: Level 15 Talent increased from +90 Gold/Min to +120

  • Slark: Base HP regen increased from 2.75 to 3.25

  • Slark: Shadow Dance move speed bonus increased from 30/35/40% to 30/40/50%

  • Spectre: Spectral Dagger manacost rescaled from 130/140/150/160 to 100/120/140/160

  • Spectre: Haunt illusion damage increased from 40 to 40/50/60%

  • Spirit Breaker: Greater Bash movespeed bonus increased from 15% to 17%

  • Spirit Breaker: Netherstrike's knockback now pushes the enemy twice the distance

  • Storm Spirit: Level 15 Talent increased from +300 Health to +400

  • Sven: Cleave distance increased from 570 to 625 (same as Battle Fury)

  • Sven: Cleave end radius increased from 300 to 330 (same as Battle Fury)

  • Terrorblade: Base HP regen reduced from 3 to 1.5

  • Terrorblade: Reflection illusion now disappears when the reflection slow debuff is removed

  • Terrorblade: Sunder minimum HP rescaled from 25% to 35/30/25%

  • Terrorblade: Sunder cast range reduced from 550 to 475

  • Timbersaw: Whirling Death attribute reduction now considers bonus attributes (instead of only base)

  • Timbersaw: Whirling Death attribute reduction lowered from 15% to 13%

  • Tiny: Tree Grab area damage reduced from 100% to 30/40/50/60%

  • Treant Protector: Leech Seed duration increased from 4.5 to 5.25 (1 extra pulse)

  • Tusk: Ice Shards duration reduced from 7 to 4/5/6/7

  • Tusk: Snowball Speed reduced from 675 to 600/625/650/675

  • Tusk: Frozen Sigil no longer provides flying vision (ground only now)

  • Underlord: Firestorm overtime percentage based damage no longer affects Roshan/Ancients

  • Underlord: Dark Rift manacost from 75/150/225 to 100/200/300

  • Undying: Tombstone spawn interval improved from 4.5/4/3.5/3 to 4/3.5/3/2.5

  • Undying: Level 15 Talent increased from +30 Decay Duration to +50

  • Undying: Level 20 Talent increased from +4 Tombestone Attacks to +6

  • Ursa: Base armor increased by 2

  • Venomancer: Poison Nova duration increased from 16 to 18 seconds

  • Visage: Grave Chill duration reduced from 3.25/4.5/5.75/7 to 3/4/5/6

  • Warlock: Chaotic Offering Golem health increased from 1000/1500/2000 to 1000/2000/3000

  • Warlock: Chaotic Offering Golem Permnaent Immolation DPS increased from 30/40/50 to 30/50/70

  • Weaver: Health regen increased from 1.5 to 2.5

  • Weaver: The Swarm attack damage from 14/16/18/20 to 18/20/22/24

  • Windranger: Powershot damage increased from 180/260/340/420 to 180/270/360/450

  • Windranger: Focus Fire attack speed increased from 350 to 400

  • Windranger: Focus Fire now always fires on the target unless you are attacking another target, or pressed stop and are not moving.

  • Winter Wyvern: Winter's Curse duration increased from 3.25/4/4.75 to 4/4.75/5.5 seconds

  • Winter Wyvern: Winter's Curse attack speed bonus reduced from 85 to 55

  • Wraith King: Wraithfire Blast manacost rescaled from 140 to 95/110/125/140

  • Wraith King: Wraithfire Blast cooldown rescaled from 8 to 11/10/9/8

  • Wraith King: Level 10 Talent changed from +40 Wraithfire DPS to +1.5s Wraithfire Blast Slow Duration

  • Witch Doctor: Maledict cooldown increased from 20 to 50/40/30/20

  • Zeus: Level 15 Talent increased from +1% Static Field to +1.5%

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for Czech, Danish, Greek, Hungarian, Russian, Spanish, Swedish, Ukrainian, English, Italian, Thai, Bulgarian, Korean, Norwegian, Simplified Chinese, and French

English Localization

  • DOTA_Tooltip_ability_pugna_life_drain_aghanim_description: Increases drain per second and removes cooldown.Removes cooldown.
  • DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description: Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage.\n\nUpgradable by Aghanim's Scepter.Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance. \n\nUpgradable by Aghanim's Scepter.
  • DOTA_Tooltip_ability_treant_leech_seed_Description: Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 6 times.Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 7 times.
  • DOTA_Tooltip_ability_wisp_tether_Description: Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, tethered units target gains a larger portion of that amount. Any enemy unit that crosses the tether is slowed. The tether breaks when the allied unit moves too far away, or Io cancels the tether.Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, tethered units target gains a larger portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether.
  • DOTA_Tooltip_ability_wisp_tether_Note1: The tethered unit will heal 50% faster.The tethered unit will heal faster.
  • DOTA_Tooltip_ability_wisp_tether_slow: %ENEMY MOVEMENT SLOW:
  • DOTA_Tooltip_ability_wisp_tether_attackslow_tooltip: ENEMY ATTACK SLOW:
  • DOTA_Tooltip_ability_wisp_tether_stun_duration: ENEMY SLOW DURATION:
  • DOTA_Tooltip_ability_wisp_spirits_Description: Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging and slowing all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.
  • DOTA_Tooltip_ability_wisp_spirits_Note0: Min/Max Range: 100/875.
  • DOTA_Tooltip_ability_wisp_spirits_in: Spirits InSpirits Movement
  • DOTA_Tooltip_ability_wisp_spirits_in_Description: Calls the spirits closer to you. Can be toggled on and off.Calls the spirits in and out.
  • DOTA_Tooltip_ability_ember_spirit_searing_chains_chains_damage: DAMAGE PER SECOND:
  • DOTA_Tooltip_ability_ember_spirit_searing_chains_total_damage_tooltip: TOTAL DAMAGE:
  • DOTA_Tooltip_ability_special_bonus_unique_morphling_1: +300 Waveform Range+350 Waveform Range
  • DOTA_Tooltip_ability_special_bonus_unique_morphling_2: -25s Morph Cooldown-50 Morph Cooldown
  • DOTA_Tooltip_ability_special_bonus_unique_morphling_3: +2 Multishot Adaptive Strike+3 Multishot Adaptive Strike
  • DOTA_Tooltip_ability_special_bonus_unique_undying_4: +30 Decay Duration+50 Decay Duration
  • DOTA_Tooltip_ability_special_bonus_unique_undying_5: +4 Tombstone Attacks to Destroy+6 Tombstone Attacks to Destroy
  • DOTA_Tooltip_ability_special_bonus_unique_zeus: +1% Static Field Damage+1.5% Static Field Damage
  • DOTA_Tooltip_ability_special_bonus_unique_puck_2: -5s Waning Rift Cooldown-8s Waning Rift Cooldown
  • DOTA_Tooltip_ability_special_bonus_unique_pugna_6: +2 Nether Ward Health+3 Nether Ward Health
  • DOTA_Tooltip_ability_special_bonus_unique_wisp_5_Description: While tethered to a friendly Hero, that Hero gains its Aghanim's Scepter ability upgrades for the duration.While tethered to a friendly Hero, that Hero gains its Aghanim Scepter ability upgrades for the duration.
  • DOTA_Tooltip_ability_special_bonus_unique_dark_willow_2: +1 Terrorize Duration+1.5 Terrorize Duration
  • DOTA_Tooltip_modifier_wisp_tether_slow: Tether Slow
  • DOTA_Tooltip_modifier_wisp_tether_slow_Description: Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
  • DOTA_Tooltip_modifier_shredder_whirling_death_debuff_Description: Losing 15%% of primary attribute.Losing 13%% of primary attribute.
  • DOTA_Tooltip_ability_item_abyssal_blade_Description: <h1>Active: Overwhelm</h1> Stuns a target enemy unit for %stun_duration% seconds. <br><br>Pierces Spell Immunity.<br><br>Range: %tooltip_range%\n<h1>Passive: Bash</h1> Grants melee heroes a %bash_chance_melee%%% chance on hit to stun the target for %bash_duration% seconds and deal %bonus_chance_damage% bonus magical damage. Bash pierces evasion. Bash chance for ranged heroes is %bash_chance_ranged%%%.\n<h1>Passive: Damage Block</h1> Grants a %block_chance%%% chance to block %block_damage_melee% damage from incoming attacks on melee heroes, and %block_damage_ranged% damage on ranged.<h1>Active: Overwhelm</h1> Stuns a target enemy unit for %stun_duration% seconds. <br><br>Pierces Spell Immunity.<br><br>Range: %tooltip_range%\n<h1>Passive: Bash</h1> Grants melee heroes a %bash_chance_melee%%% chance on hit to stun the target for %bash_duration% seconds and deal %bonus_chance_damage% bonus magical damage. Bash chance for ranged heroes is %bash_chance_ranged%%%.\n<h1>Passive: Damage Block</h1> Grants a %block_chance%%% chance to block %block_damage_melee% damage from incoming attacks on melee heroes, and %block_damage_ranged% damage on ranged.
  • DOTA_Tooltip_ability_item_basher_Description: <h1>Passive: Bash</h1> Grants melee heroes a %bash_chance_melee%%% chance on hit to stun the target for %bash_duration% seconds and deal %bonus_chance_damage% bonus magical damage. Bash pierces evasion. Bash chance for ranged heroes is %bash_chance_ranged%%%.<h1>Passive: Bash</h1> Grants melee heroes a %bash_chance_melee%%% chance on hit to stun the target for %bash_duration% seconds and deal %bonus_chance_damage% bonus magical damage. Bash chance for ranged heroes is %bash_chance_ranged%%%.
  • DOTA_Tooltip_ability_item_helm_of_the_dominator_attack_speed: +$attack
  • DOTA_Tooltip_ability_item_maelstrom_Description: <h1>Passive: Chain Lightning</h1>Grants a %chain_chance%%% chance on attack to release a bolt of electricity that leaps between %chain_strikes% targets within a %chain_radius% radius, dealing %chain_damage% magical damage to each.<h1>Passive: Chain Lightning</h1>Grants a %chain_chance%%% chance on attack to release a bolt of electricity that leaps between %chain_strikes% targets within a %chain_radius% radius, dealing %chain_damage% magical damage to each. Lightning proc pierces evasion.
  • DOTA_Tooltip_ability_item_maelstrom_bonus_attack_speed: +$attack
  • DOTA_Tooltip_ability_item_magic_wand_bonus_health_regen: +$hp_regen
  • DOTA_Tooltip_ability_item_mjollnir_Description: <h1>Active: Static Charge</h1>Places a charged shield on a target unit for %static_duration% seconds which has a %static_chance%%% chance to release a %static_damage% magical damage shocking bolt at a nearby attacker and %static_strikes% additional enemies.<br><br>Range: %tooltip_range%\n<h1>Passive: Chain Lightning</h1>Grants a %chain_chance%%% chance on attack to release a bolt of electricity that leaps between %chain_strikes% targets within a %chain_radius% radius, dealing %chain_damage% magical damage to each.<h1>Active: Static Charge</h1>Places a charged shield on a target unit for %static_duration% seconds which has a %static_chance%%% chance to release a %static_damage% magical damage shocking bolt at a nearby attacker and %static_strikes% additional enemies.<br><br>Range: %tooltip_range%\n<h1>Passive: Chain Lightning</h1>Grants a %chain_chance%%% chance on attack to release a bolt of electricity that leaps between %chain_strikes% targets within a %chain_radius% radius, dealing %chain_damage% magical damage to each. Lightning proc pierces evasion.
  • DOTA_Tooltip_ability_item_monkey_king_bar_Description: <h1>Passive: Pierce</h1>Grants each attack a %bonus_chance%%% chance to pierce through evasion and deal %bonus_chance_damage% bonus pure damage.<h1>Passive: Pierce</h1>Grants each attack a %bonus_chance%%% chance to pierce through evasion and deal %bonus_chance_damage% bonus magical damage.
  • DOTA_Tooltip_ability_item_phase_boots_Description: <h1>Active: Phase</h1> Gives %phase_movement_speed%%% increased movement speed on melee heroes, and %phase_movement_speed_range%%% on ranged heroes, and lets you move through units for %phase_duration% seconds.\nFlat movement speed bonuses from multiple pairs of boots do not stack.<h1>Active: Phase</h1> Gives %phase_movement_speed%%% increased movement speed on melee heroes, and %phase_movement_speed_range%%% on ranged heroes, and lets you move through units and turn more quickly for %phase_duration% seconds.\nFlat movement speed bonuses from multiple pairs of boots do not stack.
  • DOTA_Tooltip_ability_mirana_invis_bonus_movement_speed: %MOVEMENT SPEED:
  • DOTA_Tooltip_ability_tiny_craggy_exterior_splash_pct: %SPLASH DAMAGE:
  • DOTA_Tooltip_ability_ogre_magi_bloodlust_self_bonus: SELF BONUS ATTACK SPEED:
  • DOTA_Tooltip_ability_wisp_spirits_slow: %MOVEMENT SLOW:
  • DOTA_Tooltip_ability_wisp_spirits_slow_duration: SLOW DURATION:
  • DOTA_Tooltip_ability_ember_spirit_searing_chains_total_damage: TOTAL DAMAGE:
  • DOTA_Tooltip_ability_special_bonus_mp_regen_150: +1.5 Mana Regen
  • DOTA_Tooltip_ability_special_bonus_unique_wisp_6: -60s Relocate Cooldown
  • DOTA_Tooltip_ability_special_bonus_unique_arc_warden_5: +400 Flux Cast Range
  • DOTA_Tooltip_modifier_wisp_spirits_slow: Spirits Slow
  • DOTA_Tooltip_modifier_wisp_spirits_slow_Description: Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
  • DOTA_Tooltip_ability_item_abyssal_blade_bonus_damage: +$damage
  • DOTA_Tooltip_ability_item_basher_bonus_damage: +$damage
  • DOTA_Tooltip_ability_item_monkey_king_bar_bonus_damage: +$damage

Heroes

  • Crystal Maiden: Armor physical increased from -1 to 0 (+1)
  • Earthshaker: Attack damage min increased from 24 to 27 (+3)
  • Earthshaker: Attack damage max increased from 34 to 37 (+3)
  • Shadow Fiend: Level 10 (Right) Talent changed from +10% Spell Amplification to +8% Spell Amplification
  • Shadow Fiend: Level 15 (Left) Talent changed from +40 Movement Speed to +35 Movement Speed
  • Pudge: Attack damage min increased from 27 to 34 (+7)
  • Pudge: Attack damage max increased from 33 to 40 (+7)
  • Storm Spirit: Level 15 (Left) Talent changed from +300 Health to +400 Health
  • Lich: Level 20 (Left) Talent changed from +120 Gold/Min to +180 Gold/Min
  • Wraith King: Level 10 (Right) Talent changed from +40 Wraithfire Blast DPS to +1.5s Wraithfire Blast Slow Duration
  • Death Prophet: Status health regen reduced from 2 to 1.5 (-0.5)
  • Pugna: Armor physical increased from -1 to 0 (+1)
  • Omniknight: Armor physical reduced from 2 to 1 (-1)
  • Weaver: Status health regen increased from 1.5 to 2.5 (+1)
  • Batrider: Attribute base strength increased from 25 to 28 (+3)
  • Ursa: Armor physical increased from 3 to 5 (+2)
  • Silencer: Level 15 (Right) Talent changed from +90 Gold/Min to +120 Gold/Min
  • Shadow Demon: Attribute strength gain increased from 2.2 to 2.4 (+0.2)
  • Io: Changed Ability4 from Spirits Movement to generic_hidden
  • Io: Changed Ability5 from Spirits Out to generic_hidden
  • Io: Changed Ability8 from dota_tooltip_ability_ to Spirits Movement
  • Io: Level 10 (Right) Talent changed from +400 Spirits Max Range to +25% XP Gain
  • Io: Level 25 (Right) Talent changed from Tether Stuns to -60s Relocate Cooldown
  • Slark: Status health regen increased from 2.75 to 3.25 (+0.5)
  • Terrorblade: Status health regen reduced from 3 to 1.5 (-1.5)
  • Techies: C m enabled increased from 0 to 1 (+1)
  • Arc Warden: Level 15 (Left) Talent changed from +3s Flux Duration to +400 Flux Cast Range
  • Pangolier: Level 10 (Right) Talent changed from +2 Mana Regen to +1.5 Mana Regen

Abilities

  • Battle Hunger: Changed ability mana cost from 75 to 50/60/70/80
  • Bloodrage: Changed ability cooldown from 12/10/8/6 to 9/8/7/6
  • Moonlight Shadow: Added new attribute bonus movement speed with value of 15
  • Leap: Changed attack speed bonus from 25/50/75/100 to 40/60/80/100
  • Leap: Leap bonus duration increased from 2 to 2.5 (+0.5)
  • Rot: Changed move slow from -17/-22/-27/-32% to -11/-18/-25/-32%
  • Wraithfire Blast: Changed ability cooldown from 8.0/8.0/8.0/8.0 to 11/10/9/8
  • Wraithfire Blast: Changed ability mana cost from 140 to 95/110/125/140
  • Great Cleave: Cleave ending width increased from 300 to 330 (+30)
  • Great Cleave: Cleave distance increased from 570 to 625 (+55)
  • Tree Grab: Changed splash damage from 100% to 30/40/50/60%
  • Freezing Field: Attack slow reduced from -30 to -60 (-30)
  • Powershot: Changed damage from 180/260/340/420 to 180/270/360/450
  • Focus Fire: Bonus attack speed increased from 350 to 400 (+50)
  • Maledict: Changed ability cooldown from 20.0 to 50/40/30/20
  • Tricks of the Trade: Changed attack rate from 0.5/0.45/0.4 to 0.6/0.55/0.5
  • Malefice: Changed ability cooldown from 15.0/15.0/15.0/15.0 to 18/17/16/15
  • Malefice: Changed ability mana cost from 110/130/150/160 to 100/120/140/160
  • Malefice: Changed stun duration from 0.25/0.5/0.75/1.0 to 0.4/0.6/0.8/1.0
  • Reaper's Scythe: Changed added respawn time from 10/20/30 to 15/30/45
  • Chaotic Offering: Changed golem health from 1000/1500/2000 to 1000/2000/3000
  • Chaotic Offering: Changed scepter golem health from 750/1125/1500 to 750/1500/2250
  • Permanent Immolation: Changed damage from 30/40/50 to 30/50/70
  • Sonic Wave: Changed damage from 290/380/470 to 320/410/500
  • Sonic Wave: Changed scepter damage from 325/440/555 to 370/480/590
  • Poison Nova: Duration increased from 16 to 18 (+2)
  • Poison Nova: Duration scepter increased from 16 to 18 (+2)
  • Chronosphere: Changed ability cooldown from 140.0/125.0/110.0 to 140.0/130.0/120.0
  • Lightning Storm: Changed ability mana cost from 75/90/105/120 to 80/100/120/140
  • Wrath of Nature: Changed max targets from 16/16/16 to 16
  • Vacuum: Changed ability cast point from 0.4/0.4/0.4/0.4 to 0.4
  • Wall of Replica: Changed replica damage outgoing from -40/-25/-10 to -30/-15/0
  • Wall of Replica: Changed replica damage from 60/75/90% to 70/85/100%
  • Wall of Replica: Replica damage incoming reduced from 200 to 100 (-100)
  • Wall of Replica: Changed replica damage taken from 300% to 200%
  • Purification: Changed ability cooldown from 11 to 14/13/12/11
  • Spawn Spiderlings: Changed ability cooldown from 10.0/10.0/10.0/10.0 to 11/10/9/8
  • Spawn Spiderlings: Changed ability mana cost from 120/120/120/120 to 100
  • The Swarm: Changed attack damage from 14/16/18/20 to 18/20/22/24
  • Hand of God: Changed heal from 250/375/500 to 250/400/550
  • Spectral Dagger: Changed ability mana cost from 130/140/150/160 to 100/120/140/160
  • Haunt: Changed illusion damage outgoing from -60 to -60/-50/-40
  • Haunt: Changed haunt damage from 40% to 40/50/60%
  • Chilling Touch: Changed spell immunity type from SPELL_IMMUNITY_ENEMIES_YES to SPELL_IMMUNITY_ENEMIES_NO
  • Chilling Touch: Changed damage from 30/45/60/75 to 20/40/60/80
  • Greater Bash: Changed bonus move speed from 15/15/15/15% to 17%
  • Greevil's Greed: Bounty rune multiplier increased from 2.5 to 3 (+0.5)
  • Chemical Rage: Changed bonus health regen from 40/48/56 to 40/55/70
  • Invoke: Ability mana cost reduced from 60 to 40 (-20)
  • Glaives of Wisdom: Changed int to damage from 15/30/45/60% to 25/40/55/70%
  • Global Silence: Changed ability duration from 4.0/5.0/6.0 to 4.5/5.25/6.0
  • Global Silence: Changed duration from 4.0/5.0/6.0 to 4.5/5.25/6.0
  • Arcane Orb: Changed ability mana cost from 100/120/140/160 to 110/140/170/200
  • Summon Wolves: Changed hp from 200/240/280/320 to 230/260/290/320
  • Permanent Immolation: Changed damage per second from 15/30/45 to 20/40/60
  • Leech Seed: Duration increased from 4.5 to 5.25 (+0.75)
  • Bloodlust: Changed var type from FIELD_FLOAT to FIELD_INTEGER
  • Bloodlust: Removed attribute duration with value of 30
  • Bloodlust: Added new attribute self bonus with value of 30 50 70 90
  • Bloodlust: Added new attribute linkedspecialbonus with value of special_bonus_unique_ogre_magi
  • Bloodlust: Added new attribute duration with value of 30
  • Tombstone: Changed zombie spawn interval from 4.5/4.0/3.5/3.0 to 4.0/3.5/3.0/2.5
  • Telekinesis: Changed lift duration from 1.5/1.75/2.0/2.25 to 1.1/1.5/1.9/2.3
  • Grave Chill: Changed ability cooldown from 16.0/14.0/12.0/10.0 to 16/14/12/10
  • Grave Chill: Changed duration from 3.25/4.5/5.75/7.0 to 3/4/5/6
  • Tether: Changed ability cast point from 0.001/0.001/0.001/0.001 to 0
  • Tether: Changed spell immunity type from SPELL_IMMUNITY_ENEMIES_NO to SPELL_IMMUNITY_ALLIES_YES
  • Tether: Removed attribute slow with value of -100
  • Tether: Removed attribute attackslow tooltip with value of -100
  • Tether: Removed attribute stun duration with value of 0.75 1.25 1.75 2.25
  • Spirits: Changed ability mana cost from 150 to 120/130/140/150
  • Spirits: Removed attribute creep damage with value of 8 14 20 26
  • Spirits: Added new attribute hero damage with value of 25 50 75 100
  • Spirits: Added new attribute linkedspecialbonus with value of special_bonus_unique_wisp
  • Spirits: Removed attribute hero damage with value of 25 50 75 100
  • Spirits: Removed attribute linkedspecialbonus with value of special_bonus_unique_wisp
  • Spirits: Added new attribute slow with value of 20 40 60 80
  • Spirits: Removed attribute revolution time with value of 5.0 5.0 5.0 5.0
  • Spirits: Added new attribute slow duration with value of 0.3
  • Spirits: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • Spirits: Removed attribute min range with value of 100 100 100 100
  • Spirits: Added new attribute revolution time with value of 5.0 5.0 5.0 5.0
  • Spirits: Removed attribute max range with value of 700
  • Spirits: Removed attribute linkedspecialbonus with value of special_bonus_unique_wisp_3
  • Spirits: Added new attribute min range with value of 100 100 100 100
  • Spirits: Removed attribute hero hit radius with value of 70 70 70 70
  • Spirits: Added new attribute max range with value of 700
  • Spirits: Added new attribute linkedspecialbonus with value of special_bonus_unique_wisp_3
  • Spirits: Removed attribute explode radius with value of 300 300 300 300
  • Spirits: Added new attribute hero hit radius with value of 110
  • Spirits: Removed attribute hit radius with value of 150 150 150 150
  • Spirits: Added new attribute explode radius with value of 360
  • Spirits: Removed attribute default radius with value of 150
  • Spirits: Added new attribute hit radius with value of 150 150 150 150
  • Spirits: Added new attribute creep damage with value of 10 18 26 34
  • Spirits Movement: Changed ability behavior from DOTA_ABILITY_BEHAVIOR_NO_TARGET/|/DOTA_ABILITY_BEHAVIOR_TOGGLE/|/DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE/|/DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES to DOTA_ABILITY_BEHAVIOR_NO_TARGET/|/DOTA_ABILITY_BEHAVIOR_IMMEDIATE/|/DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE/|/DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES/|/DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING/|/DOTA_ABILITY_BEHAVIOR_HIDDEN
  • Spirits Movement: Changed ability cooldown from 0.0/0.0/0.0/0.0 to 1.5
  • Spirits Out: Changed ability behavior from DOTA_ABILITY_BEHAVIOR_NO_TARGET/|/DOTA_ABILITY_BEHAVIOR_TOGGLE/|/DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE/|/DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES to DOTA_ABILITY_BEHAVIOR_NO_TARGET/|/DOTA_ABILITY_BEHAVIOR_IMMEDIATE/|/DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE/|/DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES
  • Shadow Dance: Changed bonus movement speed from 30/35/40% to 30/40/50%
  • Whirling Death: Changed stat loss percent from 15% to 13%
  • Ice Shards: Changed shard duration from 7.0 to 4/5/6/7
  • Snowball: Changed snowball speed from 675 to 600/625/650/675
  • Searing Chains: Changed duration from 1.0/2.0/2.0/3.0 to 1.5/2.0/2.5/3.0
  • Searing Chains: Removed attribute chains damage with value of 80 60 120 100
  • Searing Chains: Added new attribute total damage with value of 90 160 230 300
  • Searing Chains: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • Searing Chains: Removed attribute total damage tooltip with value of 80 120 240 300
  • Searing Chains: Added new attribute tick interval with value of 0.5
  • Searing Chains: Changed var type from FIELD_FLOAT to FIELD_INTEGER
  • Searing Chains: Removed attribute tick interval with value of 1.0
  • Searing Chains: Added new attribute unit count with value of 2
  • Searing Chains: Removed attribute unit count with value of 2
  • Flame Guard: Changed duration from 8.0/12.0/16.0/20.0 to 8/12/16/20
  • Flame Guard: Changed magic absorb from 50/200/350/500 to 80/220/360/500
  • Dark Rift: Changed ability mana cost from 75/150/225 to 100/200/300
  • Sunder: Ability cast range reduced from 550 to 475 (-75)
  • Sunder: Changed minimum hp swap from 25% to 35/30/25%
  • Primal Spring: Changed ability mana cost from 130/120/110/100 to 100
  • Swashbuckle: Changed ability mana cost from 70/80/90/100 to 80/90/100/110
  • Shield Crash: Changed ability cooldown from 13.0 to 19/17/15/13
  • Rolling Thunder: Changed ability cooldown from 70/65/60 to 70
  • Bedlam: Changed attack damage from 60/140/220 to 60/120/180
  • Bedlam: Roaming seconds per rotation increased from 1.5 to 1.8 (+0.3)
  • Winter's Curse: Curse attack speed reduced from 85 to 55 (-30)
  • Winter's Curse: Changed curse duration from 3.25/4/4.75 to 4/4.75/5.5
  • Magnetic Field: Changed ability cooldown from 35/30/25/20 to 20
  • Spark Wraith: Ability mana cost increased from 80 to 85 (+5)
  • +1.5 Mana Regen: New special_bonus_mp_regen_150
  • +350 Waveform Range: Value increased from 300 to 350 (+50)
  • -50 Morph Cooldown: Value increased from 25 to 50 (+25)
  • +3 Multishot Adaptive Strike: Value increased from 2 to 3 (+1)
  • +50 Decay Duration: Value increased from 30 to 50 (+20)
  • +6 Tombstone Attacks to Destroy: Value increased from 4 to 6 (+2)
  • +1.5% Static Field Damage: Value increased from 1 to 1.5 (+0.5)
  • -8s Waning Rift Cooldown: Value increased from 5 to 8 (+3)
  • +3 Nether Ward Health: Value increased from 2 to 3 (+1)
  • -60s Relocate Cooldown: New special_bonus_unique_wisp_6
  • +400 Flux Cast Range: New special_bonus_unique_arc_warden_5
  • +1.5 Terrorize Duration: Value increased from 1 to 1.5 (+0.5)

Items

  • Blink Dagger: Ability cooldown increased from 14 to 15 (+1)
  • Morbid Mask: Removed attribute bonus damage with value of 10
  • Morbid Mask: Added new attribute lifesteal percent with value of 15
  • Morbid Mask: Removed attribute lifesteal percent with value of 15
  • item_recipe_magic_wand: Item cost increased from 0 to 150 (+150)
  • item_recipe_magic_wand: Changed ItemRequirements/01 from item_magic_stick;item_branches;item_branches;item_enchanted_mango to item_magic_stick;item_branches;item_branches
  • Magic Wand: Item cost increased from 400 to 450 (+50)
  • Magic Wand: Max charges increased from 17 to 20 (+3)
  • Magic Wand: +$all increased from 2 to 3 (+1)
  • Magic Wand: Changed var type from FIELD_FLOAT to FIELD_INTEGER
  • Magic Wand: Removed attribute bonus health regen with value of 1.5
  • Magic Wand: Added new attribute restore per charge with value of 15
  • Magic Wand: Removed attribute restore per charge with value of 15
  • Enchanted Mango: Item cost reduced from 100 to 70 (-30)
  • Enchanted Mango: +$hp_regen reduced from 1 to 0.7 (-0.3)
  • Enchanted Mango: Replenish amount reduced from 175 to 125 (-50)
  • Phase Boots: Phase movement speed reduced from 24 to 20 (-4)
  • Phase Boots: Phase movement speed range reduced from 20 to 16 (-4)
  • Phase Boots: Phase duration increased from 2.5 to 3 (+0.5)
  • Force Staff Recipe: Item cost increased from 400 to 950 (+550)
  • Force Staff Recipe: Changed ItemRequirements/01 from item_staff_of_wizardry;item_ring_of_health to item_staff_of_wizardry;item_ring_of_regen
  • Force Staff: Ability mana cost increased from 25 to 100 (+75)
  • Force Staff: +$hp_regen reduced from 5 to 2 (-3)
  • Hurricane Pike: Ability mana cost increased from 25 to 100 (+75)
  • Hurricane Pike: +$hp_regen reduced from 5.5 to 2 (-3.5)
  • Dagon: Changed ability mana cost from 180 to 120/140/160/180/200
  • Dagon (Level 2): Changed ability mana cost from 180 to 120/140/160/180/200
  • Dagon (Level 3): Changed ability mana cost from 180 to 120/140/160/180/200
  • Dagon (Level 4): Changed ability mana cost from 180 to 120/140/160/180/200
  • Dagon (Level 5): Changed ability mana cost from 180 to 120/140/160/180/200
  • Necronomicon: Summon duration increased from 50 to 60 (+10)
  • Necronomicon (Level 2): Summon duration increased from 50 to 60 (+10)
  • Necronomicon (Level 3): Summon duration increased from 50 to 60 (+10)
  • Linken's Sphere: +$all reduced from 15 to 13 (-2)
  • item_recipe_monkey_king_bar: Changed ItemRequirements/01 from item_hyperstone;item_javelin;item_javelin to item_demon_edge;item_javelin;item_quarterstaff
  • Monkey King Bar: Item cost reduced from 4200 to 4175 (-25)
  • Monkey King Bar: Removed attribute bonus attack speed with value of 60
  • Monkey King Bar: Added new attribute bonus damage with value of 52
  • Monkey King Bar: Removed attribute bonus chance with value of 75
  • Monkey King Bar: Added new attribute bonus attack speed with value of 10
  • Monkey King Bar: Removed attribute bonus chance damage with value of 60
  • Monkey King Bar: Added new attribute bonus chance with value of 75
  • Monkey King Bar: Added new attribute bonus chance damage with value of 100
  • Skull Basher Recipe: Changed ItemRequirements/01 from item_belt_of_strength;item_javelin to item_mithril_hammer;item_belt_of_strength
  • Skull Basher: Item cost increased from 2700 to 3200 (+500)
  • Skull Basher: Removed attribute bonus strength with value of 10
  • Skull Basher: Added new attribute bonus damage with value of 25
  • Skull Basher: Removed attribute bash chance melee with value of 25
  • Skull Basher: Added new attribute bonus strength with value of 10
  • Skull Basher: Removed attribute bash chance ranged with value of 10
  • Skull Basher: Added new attribute bash chance melee with value of 25
  • Skull Basher: Changed var type from FIELD_FLOAT to FIELD_INTEGER
  • Skull Basher: Removed attribute bash duration with value of 1.5
  • Skull Basher: Added new attribute bash chance ranged with value of 10
  • Skull Basher: Removed attribute bash cooldown with value of 2.3
  • Skull Basher: Added new attribute bash duration with value of 1.5
  • Skull Basher: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • Skull Basher: Removed attribute bonus chance damage with value of 100
  • Skull Basher: Added new attribute bash cooldown with value of 2.3
  • Skull Basher: Added new attribute bonus chance damage with value of 100
  • item_recipe_bfury: Item cost increased from 0 to 300 (+300)
  • Battle Fury: Item cost increased from 4100 to 4400 (+300)
  • Manta Style Recipe: Item cost reduced from 900 to 500 (-400)
  • Manta Style: Item cost reduced from 5000 to 4800 (-200)
  • Sange and Yasha: Item cost increased from 3900 to 4300 (+400)
  • Mjollnir: Item cost reduced from 5700 to 5600 (-100)
  • Mjollnir: +$attack reduced from 80 to 75 (-5)
  • Mjollnir: Chain damage increased from 150 to 170 (+20)
  • Sange Recipe: Item cost increased from 500 to 700 (+200)
  • Sange: Item cost increased from 1950 to 2150 (+200)
  • Sange: +$damage reduced from 10 to 8 (-2)
  • Sange: Maim chance increased from 30 to 40 (+10)
  • Sange: Maim slow movement reduced from -20 to -26 (-6)
  • Sange: Maim slow attack reduced from -20 to -26 (-6)
  • Sange: Maim slow movement range reduced from -10 to -13 (-3)
  • Sange: Maim slow attack range reduced from -10 to -13 (-3)
  • Helm of the Dominator: Removed attribute attack speed with value of 5
  • Helm of the Dominator: Added new attribute attack speed aura with value of 20
  • Helm of the Dominator: Removed attribute attack speed aura with value of 20
  • Helm of the Dominator: Added new attribute hp regen aura with value of 7
  • Helm of the Dominator: Removed attribute hp regen aura with value of 8
  • Helm of the Dominator: Added new attribute aura radius with value of 900
  • Helm of the Dominator: Removed attribute aura radius with value of 900
  • Helm of the Dominator: Added new attribute health min with value of 1500
  • Helm of the Dominator: Removed attribute health min with value of 1500
  • Helm of the Dominator: Added new attribute speed base with value of 425
  • Helm of the Dominator: Removed attribute speed base with value of 425
  • Helm of the Dominator: Added new attribute tooltip range with value of 700
  • Helm of the Dominator: Removed attribute tooltip range with value of 700
  • Helm of the Dominator: Added new attribute tooltip bounty with value of 200
  • Helm of the Dominator: Removed attribute tooltip bounty with value of 125
  • Maelstrom Recipe: Item cost reduced from 700 to 0 (-700)
  • Maelstrom Recipe: Changed ItemRequirements/01 from item_mithril_hammer;item_gloves to item_mithril_hammer;item_javelin
  • Maelstrom: Item cost reduced from 2800 to 2700 (-100)
  • Maelstrom: Removed attribute bonus attack speed with value of 25
  • Maelstrom: Added new attribute chain chance with value of 25
  • Maelstrom: Removed attribute chain chance with value of 25
  • Maelstrom: Added new attribute chain damage with value of 170
  • Maelstrom: Removed attribute chain damage with value of 120
  • Maelstrom: Added new attribute chain strikes with value of 4
  • Maelstrom: Removed attribute chain strikes with value of 4
  • Maelstrom: Added new attribute chain radius with value of 900
  • Maelstrom: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • Maelstrom: Removed attribute chain radius with value of 900
  • Maelstrom: Added new attribute chain delay with value of 0.25
  • Maelstrom: Removed attribute chain delay with value of 0.25
  • Maelstrom: Added new attribute chain cooldown with value of 0.2
  • Maelstrom: Removed attribute chain cooldown with value of 0.2
  • Yasha Recipe: Item cost increased from 500 to 700 (+200)
  • Yasha: Item cost increased from 1950 to 2150 (+200)
  • Abyssal Blade: Item cost increased from 6400 to 6900 (+500)
  • Abyssal Blade: Removed attribute bonus health with value of 250
  • Abyssal Blade: Added new attribute bonus damage with value of 25
  • Abyssal Blade: Removed attribute bonus health regen with value of 7
  • Abyssal Blade: Added new attribute bonus health with value of 250
  • Abyssal Blade: Removed attribute block damage melee with value of 70
  • Abyssal Blade: Added new attribute bonus health regen with value of 7
  • Abyssal Blade: Removed attribute block damage ranged with value of 35
  • Abyssal Blade: Added new attribute block damage melee with value of 70
  • Abyssal Blade: Removed attribute block chance with value of 50
  • Abyssal Blade: Added new attribute block damage ranged with value of 35
  • Abyssal Blade: Removed attribute bonus strength with value of 10
  • Abyssal Blade: Added new attribute block chance with value of 50
  • Abyssal Blade: Removed attribute bash chance melee with value of 25
  • Abyssal Blade: Added new attribute bonus strength with value of 10
  • Abyssal Blade: Removed attribute bash chance ranged with value of 10
  • Abyssal Blade: Added new attribute bash chance melee with value of 25
  • Abyssal Blade: Changed var type from FIELD_FLOAT to FIELD_INTEGER
  • Abyssal Blade: Removed attribute bash duration with value of 1.5
  • Abyssal Blade: Added new attribute bash chance ranged with value of 10
  • Abyssal Blade: Removed attribute bash cooldown with value of 2.3
  • Abyssal Blade: Added new attribute bash duration with value of 1.5
  • Abyssal Blade: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • Abyssal Blade: Removed attribute bonus chance damage with value of 100
  • Abyssal Blade: Added new attribute bash cooldown with value of 2.3
  • Abyssal Blade: Changed var type from FIELD_FLOAT to FIELD_INTEGER
  • Abyssal Blade: Removed attribute stun duration with value of 2
  • Abyssal Blade: Added new attribute bonus chance damage with value of 100
  • Abyssal Blade: Changed var type from FIELD_INTEGER to FIELD_FLOAT
  • Abyssal Blade: Removed attribute tooltip range with value of 140
  • Abyssal Blade: Added new attribute stun duration with value of 2.0
  • Abyssal Blade: Added new attribute tooltip range with value of 140
  • Heaven's Halberd: Item cost increased from 3400 to 3600 (+200)
  • Heaven's Halberd: Maim chance increased from 35 to 40 (+5)
  • Heaven's Halberd: Maim slow movement reduced from -20 to -26 (-6)
  • Heaven's Halberd: Maim slow attack reduced from -20 to -26 (-6)
  • Heaven's Halberd: Maim slow movement range reduced from -10 to -13 (-3)
  • Heaven's Halberd: Maim slow attack range reduced from -10 to -13 (-3)

Units

  • Spiderling: Armor physical reduced from 8 to 0 (-8)
  • Spiderling: Attack damage min reduced from 18 to 14 (-4)
  • Spiderling: Attack damage max reduced from 19 to 16 (-3)
  • Spiderling: Bounty x p reduced from 31 to 9 (-22)
  • Spiderling: Bounty gold min reduced from 11 to 9 (-2)
  • Spiderling: Bounty gold max reduced from 13 to 9 (-4)
  • Spiderite: Armor physical reduced from 8 to 0 (-8)
  • Spiderite: Bounty x p reduced from 20 to 3 (-17)
  • Spiderite: Bounty gold min reduced from 16 to 3 (-13)
  • Spiderite: Bounty gold max reduced from 21 to 3 (-18)
  • Warlock Golem: Status health increased from 1500 to 2000 (+500)
  • Warlock Golem: Status health increased from 2000 to 3000 (+1000)
  • Warlock Golem: Status health increased from 1125 to 1500 (+375)
  • Warlock Golem: Status health increased from 1500 to 2250 (+750)
  • Lycan Wolf: Attack damage min increased from 15 to 24 (+9)
  • Lycan Wolf: Attack damage max increased from 19 to 28 (+9)
  • Lycan Wolf: Status health increased from 200 to 230 (+30)
  • Lycan Wolf: Attack damage min increased from 26 to 32 (+6)
  • Lycan Wolf: Attack damage max increased from 30 to 36 (+6)
  • Lycan Wolf: Status health increased from 240 to 260 (+20)
  • Lycan Wolf: Attack damage min increased from 35 to 40 (+5)
  • Lycan Wolf: Attack damage max increased from 39 to 44 (+5)
  • Lycan Wolf: Status health increased from 280 to 290 (+10)
  • Lycan Wolf: Attack damage min increased from 44 to 48 (+4)
  • Lycan Wolf: Attack damage max increased from 48 to 52 (+4)

Thanks to Layerth for the recipe icons.

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